American .30 heavy
Posts: 96
All of these things are up in the air. How would this be viable? If possible at all.
Posts: 2053
Posts: 3103 | Subs: 1
Improve .50 cal, dont put in another unit to replace it.
Put 50. cal in T0, rebalance it and Riflemen
Posts: 348
Put 50. cal in T0, rebalance it and Riflemen
Then that would just encourage the USF meta to become defensive like the OST and Soviets I like how the USF MG is since it actually makes the USF aggressive unlike Wher/Sov who usually get MG's and Mortars to lock down the map.
In response to the OP. Is it possible? Yes. Should they? No. The USF are build around advancing something that a tripod mounted MG doesn't support.
Posts: 1802 | Subs: 1
M2HB is not the best MG, but USF should not have "T0 cheap suppression unit" at all.
Posts: 348
M2HB is not the best MG, but USF should not have "T0 cheap suppression unit" at all.
It's not that they shouldn't get ti it's that they don't need it. Hell I don't see why you would want it a Tier 0 because the last thing the USF wants is to be digging in and defending in early game. You want to keep raiding and harassing sending your opponent on wild goose chases and being a nuisance... a fair fight you don't want. A static map you don't want. If you want that you play Germany or Soviets.
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Posts: 1802 | Subs: 1
It's not that they shouldn't get ti it's that they don't need it. Hell I don't see why you would want it a Tier 0 because the last thing the USF wants is to be digging in and defending in early game. You want to keep raiding and harassing sending your opponent on wild goose chases and being a nuisance... a fair fight you don't want. A static map you don't want. If you want that you play Germany or Soviets.
You're right, that's the best way to play as USF (Shock and Awe they call it in real life) just push push and push. My point is, if you are able to bring a cheap MG and just put it inside a building behind your lines, there is zero chance for the Axis player to have a comeback, specially if you don't bleed MP. So simply put, they should not have it, and they don't very much need it as you say.
Note that I'm talking about smaller games, imagine T0 MG for USF in a 4v4 game.
Posts: 1740
Adding in a HMG would make Rifles even stronger and prevent Sturmpioneers from flanking which is atm the only solution to counter Rifles because they charge Volksgrenadiers way to good.
Posts: 3602 | Subs: 1
Posts: 1605 | Subs: 1
I would rather see the .50 do its job and be effective vs any light vehicles and covers than being a T0 unit.
You have bazooka for that kind of thing if you went Lt. and if you went Cpt. you have AT gun and Cpt. himself.
Posts: 380
Posts: 1605 | Subs: 1
We'll I think t0 must stay as it is, but buff for 50.call team needed, because they can from a single rifle grenade or just one tank shot.
So, shall we buff all 4-man weapon teams now?
Posts: 1283 | Subs: 4
Posts: 3602 | Subs: 1
You have bazooka for that kind of thing if you went Lt. and if you went Cpt. you have AT gun and Cpt. himself.
lol, nice troll.
Posts: 1605 | Subs: 1
lol, nice troll.
...huh?
I just pointed out that USF already have ways to counter light vehicles. I don't think that they need another one that would be also able to counter infantry though decent AoE suppression.
Posts: 3602 | Subs: 1
...huh?
I just pointed out that USF already have ways to counter light vehicles. I don't think that they need another one that would be also able to counter infantry though decent AoE suppression.
All factions have many ways to counter stuff, dunno why that one should be prohibed because other ways exist? Should we remove MG42 vet ability because Ostheer has Faust, shreck and pak aleady available to deal with early vehicles?
But don't get me wrong, I don't "want" it, I just say I'd better have this capability rather than having the HMG available at T0.
Posts: 1194 | Subs: 1
I would rather see the .50 do its job and be effective vs any light vehicles and covers than being a T0 unit.
Interestingly enough, the .50 used to have AP rounds as its vet 1 ability, but it was replaced with sprint for reasons.
Sometimes the tooltips in the loadingscreen still talk about the .50 AP rounds.
I think that AP rounds would make the most sense with the M2HB, as they would fit its role in US military doctrine and also give USF T1 a softcounter vs. flak halftrack and puma.
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Posts: 96
I appreciate the feedback.
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