Urban Tactics Forward Hq Issue
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Posts: 640
or just use the Assault granades (Volksgrenadiere/Sturmgrenadiere/Jäger Inf.)
Beside all counters the doctrine is very map specific
Posts: 82
Just played against this, was very simple to win. Using MG's and Kubels pin all his men around the FHQ. Use units to pick of squads trying to crawl away. Bleed them of MP while one player gets Flak HT or Flamers or MTHT, or even stuka if you can hold on.
Biggest thing is to keep them pinned so you can work.
Cheesey and beatable.
Also don't come here looking for advice, get it, and then say, nope can't do it. I don't want to use that commander ever.
No you're right I'll take Queenratchet's advice, thank you. I was unprepared. But tbh I'm still shocked that this is a strategy, as unknowing players won't have a clue on how to counter it.
Posts: 17914 | Subs: 8
Lets hope you have one of the two commanders in your load out one of which is very weak.
Otherwise, good luck...also isn't unlocked until 2cp and costs 66% that of the FHQ.
You need to pay 66% of what opponent paid to hardcounter him and you think that is a problem?
Also what is wrong again with flexible commander choices so you are prepared for opponent instead of brainlessly going grenspam with paks into tigers?
Posts: 2779
You need to pay 66% of what opponent paid to hardcounter him and you think that is a problem?
Also what is wrong again with flexible commander choices so you are prepared for opponent instead of brainlessly going grenspam with paks into tigers?
If you want to compare with idiots using the FHQ, you are completely right.
Good luck vs FHQ with:
1) Good oppenents coordinated to spam 3 Soviet mortars at once
2) A hell of Cons sandbag and wire around the FHQ
3) Good choice of buildings that impossible to go down instantly even against MHT and Stuka, e.g. Train station, big French church, big French buildings
4) FHQ for total denial of muni and fuel of Axis
If you claim FHQ is easy to counter in big teamgames, either they are nubs or just Allies fanboy propaganda.
Posts: 1072
You need to pay 66% of what opponent paid to hardcounter him and you think that is a problem?
Also what is wrong again with flexible commander choices so you are prepared for opponent instead of brainlessly going grenspam with paks into tigers?
All im saying is that if someone is unprepared for one specific enemy commander then itll be next to impossible to win if he chooses the right building on the right map. Thats all
Posts: 627
If you want to compare with idiots using the FHQ, you are completely right.
Good luck vs FHQ with:
1) Good oppenents coordinated to spam 3 Soviet mortars at once
2) A hell of Cons sandbag and wire around the FHQ
3) Good choice of buildings that impossible to go down instantly even against MHT and Stuka, e.g. Train station, big French church, big French buildings
4) FHQ for total denial of muni and fuel of Axis
If you claim FHQ is easy to counter in big teamgames, either they are nubs or just Allies fanboy propaganda.
>Fight a bit
>2CP
>Mortar Half Track
>Incendiary Round
>Building on fire, dies regardless of size and total HP because fire never goes out. Your mortar can now resume raining hell on soviet anything.
Oh my god so HARD to get within mortar range and click one button and target.
Posts: 2779
>Fight a bit
>2CP
>Mortar Half Track
>Incendiary Round
>Building on fire, dies regardless of size and total HP. Your mortar can now resume raining hell on soviet anything.
Oh my god so HARD to get within mortar range and click one button and target.
You lose the game already before your MHT arrive.
Also, I suppose you should test it before you post, big French church and rail station can withstand the flame round, and Stuka.
Or just back to the basic, what if you don't have the Spearhead?
Posts: 627
You lose the game already before your MHT arrive.
Also, I suppose you should test it before you post, big French church and rail station can withstand the flame round, and Stuka.
Or just back to the basic, what if you don't have the Spearhead?
I never mentioned the stuka
The FHT round has to land centrally on any similarly sized building but will still set on fire and fire never goes out.
And if you went 4v4 and none of you have a counter to a very powerful 4v4 asset you only have yourselves to blame for not coming properly equipped.
Posts: 4951 | Subs: 1
Posts: 2779
I never mentioned the stuka
The FHT round has to land centrally on any similarly sized building but will still set on fire and fire never goes out.
And if you went 4v4 and none of you have a counter to a very powerful 4v4 asset you only have yourselves to blame for not coming properly equipped.
Did you test it on EVERY buildings before claiming this?
Posts: 2280 | Subs: 2
Permanently Banned
Did you test it on EVERY buildings before claiming this?
i will test and make a video. i doubt it will work on concrete strutures
Posts: 521
I like how everyone just forgot that the flame HT exists and it can set buildings on fire almost as fast as a KV8
This. I never use anything else on Trois Ponts or Ettelbruck Station, and I've yet to come across anyone actually utilise the wonderful Flame Halftrack to clear these out.
Posts: 657
I wouldn't consider Spearhead Doctrine weak. I can agree with you on Festung Support though.
You can't be serious dude. To constantly have one of the weakest commanders in my line-up to counter a 0CP ability. Not cool.
Posts: 101
Posts: 149
My main strategy to counter without a Mht is 2 flamer pios 2 mgs and a mortar. You can have one pios on it almost constantly while the other is reinforcing and keep the mortar on barrage. I don't attack ground. It'll get More rounds down range using the barrage as soon as cool down is over. It's much much easier with a Mht though. There I go oNE mortar one Mht 2 mgs and do work. It's a bitch on the right map though
Posts: 3552 | Subs: 2
always have them. the commanders are weak, but not as weak as urban defense after u win the early game
This
Posts: 3552 | Subs: 2
Use 1 to Counter FHQ
Use I to Counter On-Map Artillery
If you play randoms and aren't prepared to do that, or play AT and no one in your team has them; then you accept the risk and deserve everything that is going to happen to you.
Posts: 394
If you want to compare with idiots using the FHQ, you are completely right.
Good luck vs FHQ with:
1) Good oppenents coordinated to spam 3 Soviet mortars at once
2) A hell of Cons sandbag and wire around the FHQ
3) Good choice of buildings that impossible to go down instantly even against MHT and Stuka, e.g. Train station, big French church, big French buildings
4) FHQ for total denial of muni and fuel of Axis
If you claim FHQ is easy to counter in big teamgames, either they are nubs or just Allies fanboy propaganda.
In a nut-shell, this is spot on. On maps especially Trospoints FHQ is impossible to counter, espically in 2v2, where one player makes 2 FHQ and the other techs.
Posts: 879
On every other map it's insta-win for Axis if you're not idiots.
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