-Stealth Riflemen upgrade
-Springfield Sniper weapon wrack Upgrade (reduces DPS for a 10 ammo "snipe" ability like brits from CoH1)
-Anti Inf Rifle Nade (would work like RE rifle nade except in or out of buildings)
-Thompson Weapon wrack Upgrade
-p47 .50 Cal Stafe
-Allied carpet bombing
-US "air superiority" (for a set amount of time all enemy aircraft will be shot down if call in)
-Coliope Call in or Upgrade
-Hellcat Call in
-Jumbo Sherman Call in or Upgrade
-Pershing Call In
-Croc Sherman Call in or upgrade
-105 Howitzer
-3 Inch m5 Anti tank gun call in
-Ranger Call in (elite inf with nades, smoke nades and satchel and maybe 3 or 4 weapon slots)
-m3 Halftrack with a .50 Quadmount
-Off Map Naval Barrage
Maybe a red ball express commander? Idk how you would do abilities to reflect that. A "Big Red One" company?
USF Commander Ability Ideas
8 Apr 2015, 02:26 AM
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