What did you have in the live game!?
I know there was a time when MG spam was a thing but I never said that I want this to happen again.
I want HMGs to be reliable blob counters while not being too good vs infantry in general.
Is it possible to create some kind of ability that you can only use when there're more than 3 squads in the firing arc of an HMG?
An ability that reduces damage but drastically increases AoE suppresion and RoF to effectively deal with blobs woud be nice. Even a Maxim could be good against blobs then.
It would also be realistically correct. I mean, if HMG crews see waves of soldiers moving towards them they'd definitley try to get as many bullets as possible out of their gun to stop them.
We already have that in the game. MGs (axis one, not sure about USF) have incremental supression according to the number of models caught in it's line of fire.
The thing is, any 4 of any infantry with decent DPS, is gonna kill an MG even if they are supressed. 4 * 1/4 DPS means it's actually 1 unit normally shooting at it.