It's all MINE - Let's talk about mines
Posts: 260
I am hoping to find some players here who know more about mines. I want to broaden my understanding about it. Any techniques? Certain issues I should be aware about? Good spots to place mines on certain maps? It's all about mines.
Posts: 3052 | Subs: 15
I like to put mines on Crossroads or roads in general since vehicles tend to path themselves on to roads by default.
It's also funny to put a mine in a doorway, against a guy that likes fallschrimjager, or put a mine on Ice on maps like rzhev winter.
Putting s mines on distant flank points that an enemy may not pay attention to while sending a Squad to cap is always good
Posts: 2181
Posts: 359
Mines are really good but put some thought into what you really want to use them for. A 30 munitions mine that kills 2-3 Grenadiers or Riflemen is decent value but that more or less equals a good grenade. Some factions/commanders have access to demo-charges which, while more expensive, are far better for wiping out entire squads and will give you a better return for investment against infantry. If you want an anti-infantry trap as Soviets then consider the demo-charge.
Think about your strategy. Are you trying to stall for heavy armor and fear a light or medium armor piece ruining your day? Throw mines on flanks, near AT guns, and generally just behind your battle-lines so that they don't get detonated by enemy infantry as often. Try to preserve them for the light armor that threatens to punish you.
It's interesting to see the rise of Close Air Support doctrine because it really shows how powerful the Wehrmacht teller mine is. At 500 damage it will instantly kill any American tank/vehicle that is not a Sherman. Even the Jackson dies in one teller mine. 50 munitions for 350m/125f? That's value! This little killer is much underestimated.
Posts: 1162
I think, for Werh, if your going to play combined arms defensive play rather than gren spam, S mines are essential as a close part of your force to close some of the flanking routes to your MGs.
They can also really help hold your cut off or fuel, helping your force to stay compact and not get spread out too much.
Posts: 2181
Schu-mines and Soviet TM-35 mines are the same mine. 200 damage, 5 AoE radius, same price. Good mine.
Mines are really good but put some thought into what you really want to use them for. A 30 munitions mine that kills 2-3 Grenadiers or Riflemen is decent value but that more or less equals a good grenade. Some factions/commanders have access to demo-charges which, while more expensive, are far better for wiping out entire squads and will give you a better return for investment against infantry. If you want an anti-infantry trap as Soviets then consider the demo-charge.
Think about your strategy. Are you trying to stall for heavy armor and fear a light or medium armor piece ruining your day? Throw mines on flanks, near AT guns, and generally just behind your battle-lines so that they don't get detonated by enemy infantry as often. Try to preserve them for the light armor that threatens to punish you.
It's interesting to see the rise of Close Air Support doctrine because it really shows how powerful the Wehrmacht teller mine is. At 500 damage it will instantly kill any American tank/vehicle that is not a Sherman. Even the Jackson dies in one teller mine. 50 munitions for 350m/125f? That's value! This little killer is much underestimated.
Actually the teller mine does 400 damage since 1 or 2 patches and cost was lowered to 50
Why does close air support show off tellar mines?
I think, for Werh, if your going to play combined arms defensive play rather than gren spam, S mines are essential as a close part of your force to close some of the flanking routes to your MGs.
They can also really help hold your cut off or fuel, helping your force to stay compact and not get spread out too much.
If you rely purely on paks and optionally a shreck you're very vulnerable to armour charging through your lines. Teller mines deal heavy damage so the flanking tank will die fast.
Provided the teller doesn't bug out like it sometimes does
Posts: 3552 | Subs: 2
Why does close air support show off tellar mines?
Because you can build lots
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The Riegal mine is a nasty surprise to people too, because it will immobilise and is it not common enough that people are ready for that. It can frequently mean a lost tank if it is laid somewhere they cannot get engineers too.
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A Teller mine in the middle of an S-Mine field is also fun for dealing with people who will try to sweep them by driving a tank through it
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Thing is though, "An obstacle not covered by fire is not an obstacle"
Most people don't keep their minefields under observation, which makes them trivially easy to sweep
Posts: 168
If I have munitions to burn, I often put a mine on both sides of wire. It will either stop an advance twice, or potentially kill the vehicle trying to break the wire in one go.
Early game mines on roads, paths, doorways and flanks almost always offer some decent results.
If you are in a stalemate, sneaking behind the lines and laying mines is always good too, not only causes some good kills, but means your opponent has to invest in sweepers and time to clear paths for valuable units.
Posts: 4301 | Subs: 2
Use Schu mines like soviet mines. I think they're the exact same mine except visually
I like to put mines on Crossroads or roads in general since vehicles tend to path themselves on to roads by default.
It's also funny to put a mine in a doorway, against a guy that likes fallschrimjager, or put a mine on Ice on maps like rzhev winter.
Putting s mines on distant flank points that an enemy may not pay attention to while sending a Squad to cap is always good
this is a little of hit and miss. sometimes, i believe models spawn sequentially one after another. so i had times where falls stepped onto a mine as spawning, but only one guy "spawned" yet, so only he died and others were just fine. and killed my purposely parked katyusha near a building.
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anyway, i like defensive mines. a lot of aggressive mines are detected too easily by ppl who uses mine sweepers.
Posts: 1487
find and destroys the mine autoaticaly? If not what should I do to get rid off mine?
Posts: 1162
But they wont clear them on their own, you need to then click the mine. If you use attack move to an area, the engie will auto clear any mines they find
Posts: 1225
Posts: 1162
Posts: 1194 | Subs: 1
So a demo would be better dealt with a controlled explosion. Use a nade or target with a vehicle.
Just remember that all grenades have a lower penetration value than the demo has armor. In other words, it may not always go off, reuslting in asted resources. Use a tank/ atgun/ mortar to have best chance of detonation at minimal cost.
Posts: 1153 | Subs: 1
That being said, mines don't always change games; they can end them too.
The M7 AT mine for USF is decent; I believe they are best used when placed five at a time (as the chance of dealing a crit increases with each mine, up to five). They do damage to light vehicles, maybe medium tanks. I have seen KTs roll over them like nothing.
If you're going armor company (Assault Engineers can lay M7s), you could pair a couple of mines with a demo, or get a soviet teammate to plant a demo. I would assume the demo would go off from the mine detonation.
I really think that the USF need some sort of Anti Infantry mine that is non-doctrinal. Huuuuge design flaw.
TM-35 and Schu mine are best mines in the game because they are both cheap and effective against infantry and vehicles.
Posts: 1554 | Subs: 7
Posts: 22
Playing against, it still seems that some mines get spread across the whole square rather than just the quarter that the engis finished
Posts: 622
Posts: 640
As a Soviet Player: always place mines... they are cheap and very strong
Ostheer: some Tellerminen on the roads/ your flanks or Minenfelder around you cut-off is great though
Okw: cheap, good Counter against M20, Clown Car and Flak HT in the beginning
USF: I usally dont use this 5ammo mines...
New Faction: I hope they will get some strong expensive mines equal to the Ostheer mines.
Posts: 78
Or do you specifically have to tell them to sweep the mine when they reveal it.
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