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Schwerer so broken, will it be fixed in the upcoming patch?

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14 Mar 2015, 17:47 PM
#61
avatar of Brachiaraidos

Posts: 627

jump backJump back to quoted post14 Mar 2015, 17:36 PMPorygon
Anyway, whatever, after the end of this month, OKW will be nerfed even below ground. No more truck push, screcks become sucks, Ober becomes trash, etc. And USF will become OP like crazy, best Allies fanboy wet dream will come true. :guyokay:


So essentially, it'll be like trying to play against the OKW is now?

About turn someone else had a turn.
14 Mar 2015, 17:55 PM
#62
avatar of Porygon

Posts: 2779



So essentially, it'll be like trying to play against the OKW is now?

About turn someone else had a turn.


Balancing isn't A patch A OP, B patch B OP, but it's Relic logic anyway.
I won't give a shit to OKW anymore, because next patch they are unplayable. :foreveralone:
14 Mar 2015, 18:38 PM
#63
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Maybe i haven't received the memo, but has someone on this forum inherit nullist/cannonade spirit ?

@Porygon how bad is it gonna be ? Gren/pio spam patch like ?
14 Mar 2015, 18:47 PM
#64
avatar of Porygon

Posts: 2779

Maybe i haven't received the memo, but has someone on this forum inherit nullist/cannonade spirit ?

@Porygon how bad is it gonna be ? Gren/pio spam patch like ?


Not as that bad.
14 Mar 2015, 18:53 PM
#65
avatar of RMMLz

Posts: 1802 | Subs: 1

Yaaaayyy another thread went down the toilet (balance ShitPosts) .

Anyway, in 1v1 and 2v2, Soviets have a lot of viable options to deal with Schwere panzer HQ. It's a bit tricky with USF, still possible though but harder.

First order of business:
Please, pretty please, with sugar on top ( B-) ) fix the UI indicator.

Then, as said before, reduce armor pen and range.
14 Mar 2015, 18:59 PM
#66
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

USF have so many ways to kill it... Mortars, AT gun without resigning from MH and AT mines, cheap pack howie.

And it's not easy even for Soviets.
I saw a game Paula vs Jesulin (I guess) on Kholodny.
Very good etc but that's not the point.

The point is, once Schwerer was built, there was not chance for Jesulin to take cut off.

Once or twice he manage to get fuel but it;s only because Schwerer vision was blocked by trees.

He was not able to kill it, he was not able to cut off, while he did not have anything to prevent his cut off like OKW can.
No place to shoot with AT gun, and mortaring takes ages.

And you want to tell me, that Schwerer is not a problem?


this. whether it is actually balanced, that is not the case for me. it is just bad gameplay wise. suddenly a quarter of the map is inaccessible and you have to go out of your way/risk a lot to kill a "smartly" placed schwerer. i want this "rewards" for teching up removed for both WFA factions and if that cripples either of the factions, give buffs somewhere else.
14 Mar 2015, 19:07 PM
#67
avatar of Burts

Posts: 1702

jump backJump back to quoted post14 Mar 2015, 17:55 PMPorygon


Balancing isn't A patch A OP, B patch B OP, but it's Relic logic anyway.
I won't give a shit to OKW anymore, because next patch they are unplayable. :foreveralone:




Come on dude, even if it were THAT BAD (which it is not), they still have a good 2 weeks to balance it out.
14 Mar 2015, 19:14 PM
#68
avatar of AchtAchter

Posts: 1604 | Subs: 3

ITT: Players too lazy / stupid to build an AT gun. Or use smoke + demo / satchel charges.
The schwerer was buffed after the alpha changes, it's a faction strength of the OKW. But allies fanboys fail to understand that.
14 Mar 2015, 19:24 PM
#69
avatar of Brachiaraidos

Posts: 627

ITT: Players too lazy / stupid to build an AT gun. Or use smoke + demo / satchel charges.
The schwerer was buffed after the alpha changes, it's a faction strength of the OKW. But allies fanboys fail to understand that.


Satchels + Smoke requires T1 and T2 and three squads of penals and well over 100 munitions

AT guns require LoS (enjoy getting your spotter murdered) or are going to miss 24/7 and the OKW player has bloody hours to bring troops over to just repair it, or beat off the offensive.

We know damn well it's a strength. What we ask is why the hell they get it for teching when nobody else gets such a thing and it's so much anathema to the game design, ruins gameplay and has no justifiable reason to exist now OKW are not required to lock down sectors for resource income.

Even tanks get ruined by the almighty effort of just placing a Racketenwerfer on perma flack truck guard duty.
14 Mar 2015, 20:11 PM
#70
avatar of AchtAchter

Posts: 1604 | Subs: 3



Satchels + Smoke requires T1 and T2 and three squads of penals and well over 100 munitions

AT guns require LoS (enjoy getting your spotter murdered) or are going to miss 24/7 and the OKW player has bloody hours to bring troops over to just repair it, or beat off the offensive.

We know damn well it's a strength. What we ask is why the hell they get it for teching when nobody else gets such a thing and it's so much anathema to the game design, ruins gameplay and has no justifiable reason to exist now OKW are not required to lock down sectors for resource income.

Even tanks get ruined by the almighty effort of just placing a Racketenwerfer on perma flack truck guard duty.


At Guns take out schwerer HQ with attack ground 100 % you don't need a spotter.

You can use two combat engineers + a mortar. Or you can use a decoy tank and two engineers. So or so it's the T4 building and shouldn't be taken out easily when placed defensive. 120 munitions is a pretty cheap price to destroy that building, but you fail to see that.

You can use a sherman tank (smoke) + paratroopers, major artillery, assault engineers. It's easy to take out that building, therefore it was buffed after WFA was released.

The problem is that the vanilla factions have no teching features. USF get free squads, OKW get's utility buildings. Rather than nerfing the new factions, the old factions could need some love.
14 Mar 2015, 20:27 PM
#71
avatar of Australian Magic

Posts: 4630 | Subs: 2



At Guns take out schwerer HQ with attack ground 100 % you don't need a spotter.

You can use two combat engineers + a mortar. Or you can use a decoy tank and two engineers. So or so it's the T4 building and shouldn't be taken out easily when placed defensive. 120 munitions is a pretty cheap price to destroy that building, but you fail to see that.

You can use a sherman tank (smoke) + paratroopers, major artillery, assault engineers. It's easy to take out that building, therefore it was buffed after WFA was released.

The problem is that the vanilla factions have no teching features. USF get free squads, OKW get's utility buildings. Rather than nerfing the new factions, the old factions could need some love.


Im sorry, but you are like Kronosaurus.
Your card tells us everything about how many times you faced schwerer.
14 Mar 2015, 20:30 PM
#72
avatar of Burts

Posts: 1702



At Guns take out schwerer HQ with attack ground 100 % you don't need a spotter.

You can use two combat engineers + a mortar. Or you can use a decoy tank and two engineers. So or so it's the T4 building and shouldn't be taken out easily when placed defensive. 120 munitions is a pretty cheap price to destroy that building, but you fail to see that.

You can use a sherman tank (smoke) + paratroopers, major artillery, assault engineers. It's easy to take out that building, therefore it was buffed after WFA was released.

The problem is that the vanilla factions have no teching features. USF get free squads, OKW get's utility buildings. Rather than nerfing the new factions, the old factions could need some love.



Using AT guns to take out shwerer panzer HQ with ground attack is very risky, and also very unreliable. Since alot of maps have alot of random terrain bumps and differences in height,unless you can see the shwerer panzer HQ, it will often hit the ground.


More so, obers will very easily wipe an at gun from the front due to AT gun cover being bugged right now, basically AT gun cover right now does not apply from the front, but only to the sides of the at gun.

Now of course, vet 1 USF at gun ability gives the AT gun 70 range and also 70 field of vision, while smart use of a t-70 + zis-3 can indeed destroy a shwerer panzer HQ. However, this is not easy to coordinate and like i said, can very easily backfire and is a huge risk.
14 Mar 2015, 20:39 PM
#73
avatar of Alexzandvar

Posts: 4951 | Subs: 1



So essentially, it'll be like trying to play against the OKW is now?

About turn someone else had a turn.


Contrary to popular belief OKW is piss easy to beat if you know how to counter stuff, but this is true of literally every faction in the game so go figure.

It's about micro and proper counter play, If you play better than your OKW opponent you will beat him, that's it.

Maybe i haven't received the memo, but has someone on this forum inherit nullist/cannonade spirit ?

@Porygon how bad is it gonna be ? Gren/pio spam patch like ?


Blobbing is going to be a lot more common.
14 Mar 2015, 20:46 PM
#74
avatar of AchtAchter

Posts: 1604 | Subs: 3

jump backJump back to quoted post14 Mar 2015, 20:30 PMBurts

Using AT guns to take out shwerer panzer HQ with ground attack is very risky, and also very unreliable. Since alot of maps have alot of random terrain bumps and differences in height,unless you can see the shwerer panzer HQ, it will often hit the ground.


More so, obers will very easily wipe an at gun from the front due to AT gun cover being bugged right now, basically AT gun cover right now does not apply from the front, but only to the sides of the at gun.

Now of course, vet 1 USF at gun ability gives the AT gun 70 range and also 70 field of vision, while smart use of a t-70 + zis-3 can indeed destroy a shwerer panzer HQ. However, this is not easy to coordinate and like i said, can very easily backfire and is a huge risk.



When you start talking about Obers you imply that you face a combined arms force trying to repel your attack on the schwerer HQ. That's a completely different case. Why shouldn't beat Obers + Schwerer your at gun? If you want to take out combined arms forces, you need some of your own. Schwerer Panzer HQ, don't withstand a combined arms attack.


Im sorry, but you are like Kronosaurus.
Your card tells us everything about how many times you faced schwerer.


If you don't have arguments, just stay quiet and don't rely on Ad Hominem arguments, that's just low class. Even so, by simply addition you could realize I faced OKW over 100 times at least. Not to mention how often I play OKW and witnessed getting a Schwerer Panzer HQ get easily taken out by good players.
14 Mar 2015, 20:52 PM
#75
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned


At Guns take out schwerer HQ with attack ground 100 % you don't need a spotter.


How dare u lecture anyone on how to kill flak HQ.,

U obviously don't have enough experience in dealing with them to give ur bullshit advice in defense of ur bullshit faction

Also ur advice is even more bullshit cus a competent OKW will place his flak hq in a good position. Behind a building or on bad terrain.

But yea lets believe ur bullshit of "At Guns take out schwerer HQ with attack ground 100 % you don't need a spotter." AT guns will be forced to get in close if u place this OP ass building correctly. Then comes the ober and shrek blob to say hello. then u lose ur gun. forcing a mass retreat and OKW will salvage for free fuel.

Little did you know, Sturms where repairing it faster than u could damage it.....
14 Mar 2015, 21:14 PM
#76
avatar of Australian Magic

Posts: 4630 | Subs: 2




When you start talking about Obers you imply that you face a combined arms force trying to repel your attack on the schwerer HQ. That's a completely different case. Why shouldn't beat Obers + Schwerer your at gun? If you want to take out combined arms forces, you need some of your own. Schwerer Panzer HQ, don't withstand a combined arms attack.



If you don't have arguments, just stay quiet and don't rely on Ad Hominem arguments, that's just low class. Even so, by simply addition you could realize I faced OKW over 100 times at least. Not to mention how often I play OKW and witnessed getting a Schwerer Panzer HQ get easily taken out by good players.


By saying it's so easy etc you are proving that you are pro axis. Well placed Schwerer is very, very hard to deal with it. End of story.
14 Mar 2015, 21:31 PM
#77
avatar of Porygon

Posts: 2779



By saying it's so easy etc you are proving that you are pro axis. Well placed Schwerer is very, very hard to deal with it. End of story.


Getting a 120 or pack howie is very hard, okay. :guyokay:
14 Mar 2015, 21:44 PM
#78
avatar of Alexzandvar

Posts: 4951 | Subs: 1



By saying it's so easy etc you are proving that you are pro axis. Well placed Schwerer is very, very hard to deal with it. End of story.


wow accusing some one of bias with zero argument attached, gotta love it.

How about making even a passing attempt here, instead of jumping on your high horse.
14 Mar 2015, 21:59 PM
#79
avatar of pussyking
Donator 11

Posts: 551

ITT: Players too lazy / stupid to build an AT gun. Or use smoke + demo / satchel charges.
The schwerer was buffed after the alpha changes, it's a faction strength of the OKW. But allies fanboys fail to understand that.


I dont think its a good idea to secrifice two penal squads early game.
14 Mar 2015, 22:13 PM
#80
avatar of Australian Magic

Posts: 4630 | Subs: 2

jump backJump back to quoted post14 Mar 2015, 21:31 PMPorygon


Getting a 120 or pack howie is very hard, okay. :guyokay:


Pack howie...So cheap and comes with AT mine % MG.

120mm comes with IS2, ISU so you dont need to bother with late game KT.
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