wait, so the game supports custom skins when using mod tools?
No, it was disabled long ago. Thanks to relic.
Otherwise who would buy their skins if you can have your own.
Posts: 559
wait, so the game supports custom skins when using mod tools?
Posts: 1708 | Subs: 2
Posts: 756 | Subs: 8
a modder without mod in CoH2.
LOL
why is there no link to his workshop page in the interview?
Please, give eli the possibility to finish his mod, so finally I can have my Hetzer and Jagdpanther.
Posts: 2238 | Subs: 15
Posts: 559
I almost had the Jagdpanther fully converted, and then they fixed the exploit we were using to mod. I made sure to mention that we need that kind of capability in the interview, so hopefully someday we can get custom animations, models, and objects in the game!
Posts: 3421 | Subs: 11
Posts: 756 | Subs: 8
That would be awesome (someday )! You´ve put a lot of heart on this one!
and to CoH2.org by the way.
I thought you meant the person "Jagdpanther".
Posts: 10665 | Subs: 9
Hey guys! I was both surprised and honored that Relic wanted to put me in the spotlight. I have lurked here at CoH2.org from time to time, but I plan on posting here more often.
Most of my work on CoH2 has been with Fortress Europe, which has not been released, yet. I have gained a great deal of knowledge and experience modding the game while working on it, so I like helping the community. There was a link to our ModDB page, but I did not have anything public to share from my Workshop page.
I almost had the Jagdpanther fully converted, and then they fixed the exploit we were using to mod. I made sure to mention that we need that kind of capability in the interview, so hopefully someday we can get custom animations, models, and objects in the game!
Posts: 756 | Subs: 8
Another Finn?
Does Finnland spend its whole time gaming?
Welcome to the forum!
323 | |||||
11 | |||||
10 | |||||
6 | |||||
3 | |||||
1 | |||||
1 |