You forgot 222/221 and Pgrens.
ill give u 222, But pgrens can work. granted very situational
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You forgot 222/221 and Pgrens.
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Generally speaking: yes.
Ostheer is double penalized by it though.
Manpower: high reinforcement costs.
Squad wipes: 4 man squads really ask for being wiped.
Fuel: Most expensive teching and T3 not viable against USF.
map control: unlike every other faction OH has to invest MP into T1 building before even able to build grenadiers which leads to -1 combat unit being on field to any other faction. This amplifies when being against USF since grenadiers have to have some lucky RNG or cover in their favour as well as the USF player no being a complete troll. In Late Game USF single BAR will win 90% of all 1v1 engagement against similar vetted LMG grens not to speak of double bar'd ones - so actually capping with a lone unit is seriously not viable at all as OH.
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Ur wrong..
All Ost units perform well, with the exception of the sniper , mg42, and panzerwrfer.
Tech costs are ost main problem.
This faction will be viable in ones again, simply by making tech cost viable.
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-Stuka LOITERING strike.
-Some consider Stug-E.
-TWP is op on it's current state.
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Stug III E is easy killable by anything except infantry or light vehicles. Add in this the time it arrives and you'll see it's not such a big problem. Related to TWP after nurfing pak 40 ROF what were you expecting at? I'm sure if you ask anyone who use pak 40 to chose between actual TWP and previous ROF, they will chose the previous ROF. Personally while playing ostheer I begun to apreciate schreck pzgrens alot more than pak40.
So stug III E and TWP are debatable, so that leaves you with 1 option which is not enough in order to claim that "ostheer has some OP units".
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You do know there is a bug that allows pak to fire infinite amount TWP stun rounds? Pretty sure he is referring to that.
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I repeat my statement from some pages ago.
I love CAS because it offers a playstyle that hasn't been in CoH2 before.
Sure, I have no tanks, but I usually get 2-3 Shreck PzGrens, a mortar, 1-2 MG42, 3 Grens and sometimes even a Sniper. Microed well and in good cover it is a very strong army.
JUST MY OPINION but I think many players complaining about CAS jsut complain because they can't A-move their blobs and kill everything in sight.
Move your units away from each other, seek some cover and dodge the planes. That's it.
There is no CAS ability that can't be dodged. AI strafe is pretty hard to dodge that's true.
But the AT strafe? Guys, there is smoke, you can see the airplane offmap about 2-5 seconds before it will even start shooting, your units scream something like "AIRPLAAAAANE!!!" and everything is over when you move your tanks away for some meters, which takes about one second.
Don't blob, move your units away from each other and move when you hear an airplane.
Your biggest advantage is heavy armour, use it.
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Stug III E is easy killable by anything except infantry or light vehicles. Add in this the time it arrives and you'll see it's not such a big problem. Related to TWP after nurfing pak 40 ROF what were you expecting at? I'm sure if you ask anyone who use pak 40 to chose between actual TWP and previous ROF, they will chose the previous ROF. Personally while playing ostheer I begun to apreciate schreck pzgrens alot more than pak40.
So stug III E and TWP are debatable, so that leaves you with 1 option which is not enough in order to claim that "ostheer has some OP units".
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Sure it can be dodged and I dodge the AT strafe 90 percent of the time, but when I don't I lose a full health medium tank in a couple of seconds. What other offmap arrives so fast and has so much killing potential? None
Tone down the damage
And lol about people saying the p47 is better than the stuka close air support. the close air support will do way more damage per strafe and has better accuracy. Compare the first strafe of both factions if you stay put. ridiciolous. After that you're probably out of the radius. first strike damage is much better than prolonged damage
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CAS does not need a nerf. The anti-aircraft mechanics need a buff.
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which leads to -1 combat unit being on field to any other faction.
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Explain me, how 1 RE & 2 RF at 0:58 and 1 Eni & 2 Grens at 1:03 is not equal if we are talking about units on the field?
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USF > AA Halftrack > Vet 1 ability > Anti Aircraft mode =CAS uselessJapan faction with kamikaze RNG planes
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USF > AA Halftrack > Vet 1 ability > Anti Aircraft mode = CAS useless
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Fixed that
Also Im not sure if AA will kill anything before strafe.
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It won't.
While its possible to shoot down the plane, its extremely unlikely that it will be done before it unloads its payload on target.
Even loitering planes, 100% of them deliver first strike.
AA is made to counter these loitering planes, its completely useless against single passes, excluding soviet fuel drop which makes no sense.
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