And this is my point why t34 is amazing tank.
Agreed, the 76 model comes when you need it and dual 85s are better than IS2.
Posts: 2396 | Subs: 1
And this is my point why t34 is amazing tank.
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Nope, via vis Cruzz they don't add to your damage, only your pen chance.
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Posts: 521
Guys, I actually think I have a good solution for the whole 85/76 debate. Basically, 85 comes in place of 76 after you purchase an upgrade that costs 50% of T3, and has the exact same stats as it does now. Playtesting has shown it to be pretty balanced; some even said that it came in too late and that they would rather stick to doctrines.
And my solution to 76 was an Armored Reserves ability that calls in a pair of them for 800 MP, unlocked after you have all tech levels, which cost a total of 400 Fuel. Since T1 or T2 + T3 cost 170 fuel, and another 200 for T-34/76, this means your first pair comes in 30 fuel more expensive, but any subsequent pairs you get are for MP only. The difference is that you have access to your entire faction, you get the tanks quite a bit later than you would get your first T-34/76, and it comes late enough that Panthers and other stuff like that are there to make MP-only T-34/76 balanced.
I actually put all these in a minimod, a link to which you'll find in my signature.
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A simple answer: because they can build more of that shittier stuff and because of that they are standing a chance.
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T34/76 is bad choice?
No one would call in T34/76 if T34/85 would be doctrinal?
Gosh... You are talking such bullshit like yesterday's 3 Paras Thompsons vs Obers which I proved you are wrong.
T34/76 is amazing tank.
It's worse than PzIV or Sherman, yes. But it's damn spamable. I ve killed counteless Tiger, Panther and King Tigers with T34/76.
They work perfect with for example Urban Defense commander or any other than force paks to move back or just take them out of combat (incendiary strike or propaganda). With those you completly negate AT Gun and someties even infantry. This leaves 3-4 T34/76 vs King Tiger, Panther or Tiger.
Yes, you will lose many of them while fighting KT or Tiger but they are not like IS2 or ISU which are very valuable for you and you can't lose them. You can lose them and you will replace them without any problems.
Of course there are maps where they might be useless like Trois-Points. Small, narrow, witouth any place to flank but of those maps Shermans and Jacksons are useless as well.
Commander with 7/8CP T34/76 call in? Take my money Relic!
Haven't you learned yet, Alexanzenzez doesn't actually know the stats or functionality of any units/abilities.. he just talks trash and hopes the person he is talking to doesn't know anything. Unfortunately this isn't the offical coh boards, he should probably go back there though, he would do better.
Thats weird.
I was playing AT 4v4 recently as allies. I faced AT teams, clans. And you know what? My T34 did way more damage than IS2 of my teannates. Tigers, Panthers.. No threat for t34. Its all about keeping them alive and supporting with zis and cons.
In fact I have no call ins in my load out and still melt Axis in team games.
Because let's be clear. In 1v1 you should have IS2 or T34/85 or ISU but in team games T34 shines.
M-42 AT guns, irregulars and AI partisans would like to have a word with you about that.
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Come on guys, I did this already, why not test it to see how it goes?
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I'm getting more and more convinced that in 4v4 *IF YOU FOLLOW THE META* the balance is fine - the people are fucked.
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i'm going to assume this means you have a mod ready to go and want to play several hundred games with different people.
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Lol what?
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