USF & Ost, early game balance
Posts: 2635 | Subs: 4
Permanently BannedPosts: 1802 | Subs: 1
grens as 5 men. i want soo badly
Buff the god damn mg42
t2 vehicles need more hp
I agree, balancing the game is not as hard as people make it. A few adjustments and it's gonna be fine.
Posts: 420
Ost tech does not need to be cheaper. I mean, just switch tech cost with building cost.
I think fuel costs are okay, but Ostheer pays 300 manpower to get access to t2 units.
Usf pays 200 mp to get t2 or t3 units + gets a squad worth more than the teching manpower costs.
I think this is the source of early game imbalance, which allows to outnumber the wehrmacht early.
One could now argue that Ostheer gets access to grenades and lmgs by teching to t2 while usf has to tech each (Bars, zooks, nades) for extra costs, but this is totally optional and doctrinal weapon upgrades give the possibility to partially or totally ignore those upgrades, while t2 is a crucial tier for ostheer and can't just be delayed or skipped , since it's the only reliable early available source against american early vehicle strats.
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Posts: 1003
bla bla
lol , one side player make ballance.
weaker riflemans = better not play lolUSF
You cannot have equal starting infantry, if OST have better late game.
In CoH2 USF lol army have only one choice - riflemans. Make them useless and you remove this faction from game. No snipers, no jeep, no mg/mortars from start. First MG you can build after you have 3 rifle in game and then you dont have any AT option.
Posts: 2779
lol , one side player make ballance.
weaker riflemans = better not play lolUSF
You cannot have equal starting infantry, if OST have better late game.
In CoH2 USF lol army have only one choice - riflemans. Make them useless and you remove this faction from game. No snipers, no jeep, no mg/mortars from start. First MG you can build after you have 3 rifle in game and then you dont have any AT option.
Meh.
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Posts: 2779
The purpose of this thread is hoping we can have a fluid, fun, skill-payoff USF, less noob friendly, more skill rewarding, instead of nerf the hell out of them.
This screenshot of my COH1 stat is only the new steam version, I played more COH1 US 1v1 automatch since 2008 than the total number of COH2 games I had played.
I want this (COH1 US play)
instead of this (COH2 USF play)
Posts: 1003
^ Either you just don't understand, or plainly trolling
The purpose of this thread is hoping we can have a fluid, fun, skill-payoff USF, less noob friendly, more skill rewarding, instead of nerf the hell out of them.
This screenshot of my COH1 stat is only the new steam version, I played more COH1 US 1v1 automatch since 2008 than the total number of COH2 games I had played.
USlolForce in CoH2 is parody. Strong only in 1v1 and you must win in 15 min. 5 men grens squad is not good way for ballance.
Sorry if I offended you. I am tired of New Day/New whine topic. I love CoH1 and i am disillusioned from late game balance. And if you make early game equal, allies must lost in end.
Posts: 1802 | Subs: 1
It is comedy gold to see people who actually think US versus Ostheer is totally fine. Despite literally all evidence to the contrary people still believe in the "Axis OP" myth.
People will always call AXIS OP. I don't know why, but they ALWAYS will. And now that we have OKW which overperforms to some extent, they have every reason to rage. Ostheer is total shit now, specially versus USF. Even against Soviets they have some problems.
Early game adjustments can and will balance Ostheer. A few MG adjustments, and tech cost reduction (not just swapping the tech cost with building cost). They desperately need T2 to survive, either by bringing in Pzgrens to counter M20 rush or Pak to counter AAHT. Spending 300 MP for BP and Building is ridiculous, that's why they overwhelm you.
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Posts: 2053
Soviet conscripts in 1943 still dont know how to fight in a war.
Posts: 482
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Anyway, relic won't do some jobs to buff the poor ostheer lol. Really shit faction on 1v1 games.
Forget buffs,3 months for another patch-lets hope this one is balance one.
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