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Localised strings in mod script?

31 Jan 2015, 17:43 PM
#1
avatar of littlebitpwnsu
Donator 22

Posts: 11

I'm trying to add localised strings to my mod. I put everything in locale\english\english.ucs and use the LocId's ingame.

The strings are not displayed, instead every text shows something like "$471238 NOT FOUND".

Is there a way to reference my own localised strings in my mod?
31 Jan 2015, 17:57 PM
#2
avatar of littlebitpwnsu
Donator 22

Posts: 11

In addition, if I use one of the locid's from the default language files, it works fine.

I need a way to load in my own locid's
2 Feb 2015, 22:39 PM
#3
avatar of littlebitpwnsu
Donator 22

Posts: 11

Think I figured it out. Instead of using just the id, use this string:

$MODID:LOCID
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