While maybe not exactly a bug, this is an abusable glitch.
Someone used his kubel to push my infantry out of a trench so it didn't have cover to counter the Kubel.
Basically what seems to be happening is, that the infantry unit in the trench does the usual 'dance' to avoid a vehicle crush.
However, in the case of the trench, it means leaving it all together because some of the models do and then the whole unit rejoins outside the trench.
Infantry should not leave a trench to avoid vehicle crush sinde it cannot be done there. They also shouldn't do this 'dance' versus vehicles like the Kubel that don't do the crush anyway.
Vehicle split pushes unit out of trench
28 Jan 2015, 16:02 PM
#1
Posts: 688
30 Jan 2015, 00:05 AM
#2
8
Posts: 2470
the "dance" is because pathing priority is infantry>vehicles>setup teams>pathing blockers. that isn't going to change.
tl;dr it's dumb but there isn't anyway to fix it within the current engine.
tl;dr it's dumb but there isn't anyway to fix it within the current engine.
30 Jan 2015, 08:45 AM
#3
Posts: 688
Yes I know why the infantry does this.
However, COH1 had a similar problem with jeep and truck push out of green cover. And it was modified somehow to lessen the effect. So I assume the same thing could be done in COH2.
However, COH1 had a similar problem with jeep and truck push out of green cover. And it was modified somehow to lessen the effect. So I assume the same thing could be done in COH2.
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