Close Air Support Doctrine
Posts: 236
The biggest price i hated was for the JU anti tank strafe at 110 munition for a single strafe since the normal version is, what 200 munition? For 3 to 4 strafes.
What is everyone elses' thoughts on this doctrine and do you think it would be an OP doctrine if they were switched to the normal JU circling strafe abilities found in other doctrines?
Posts: 779 | Subs: 3
Posts: 55
Posts: 1585 | Subs: 1
The regular strafe is still effective at pinning inf even if they move out of the way, as long as they are not too far away.
Use the recon to fly parallel to your enemies lines, that way if he shoots it down it crashes on his units.
Unlimited stuka dive bomb, need I say more?
If you are going up against heavy arty this is an exceptionally powerful doc.
Posts: 93
i think think the commander as a whole is fine.
i use it mainly for the munition trade though
i boost my early game at 3 cp when i trade 50 fuel for 200 munition-
thats 3 instant upgarde of 3 lmg grens.
after my first tank i trade for munitions again so i can throw granades in every engagement and to lay down some mines.
the recon plane is always welcome.
the strafes are sometimes usefull but nothing more. defenetly not the selling point of the commander.
the divebomb is a very expensive lottery ticket that somtimes has a huge impact.
Posts: 1802 | Subs: 1
Dive bombing is also great if you can scout enemy base and kill their heavy arty.
Posts: 1484
1) Strafing run (yes you have to predict) on the Rifilemen swarm.
2) Recon. (for pushes with team mates)
3) Anti Tank Strafing run KILLS Jacksons in ONE SWEEP (just have to line up perfectly.
4) Convert fuel to ammo and build 2-3 PG squads with Shreks (if needed or LMG grens)
5) Spam fuel to Muni ability to spam Recon + Stuka on USF Ambulances and targets all day!!
Posts: 17914 | Subs: 8
Posts: 67
The AI strafe is great at pinning rifle blobs and forcing them to retreat. The AT strafe is a little bit weak and should maybe come in a little faster, but its still ok at punching through any u.s. tank so I can live with it as is. Swapping it with the AT strafe from the other doctrines would be a little bit too strong as it could hunt down u.s. armor too effectively.
The best part is, by converting munitions to fuel, you can spam lots of cool stuff! Lmgs, mines, mg bunkers, rifle nades, and all that fun stuff that usually exists in pipe dreams for Ost players.
oh, and: use AI strafe to pin blob and force retreat;
Recon run on opponents base;
stuka bomb on base;
win!!!
That's my 5 cents, have fun
Posts: 229
Posts: 656
Posts: 4928
Meanwhile, there is a thread on official forums on how this doc is batshit op.
And there's one complaining that Grenadiers are OP, the official forums aren't the greatest place to get your balance ideas.
Posts: 229
And there's one complaining that Grenadiers are OP, the official forums aren't the greatest place to get your balance ideas.
Sadly, it's probably where relic gets their ideas from.
Posts: 4301 | Subs: 2
I actually like the way this doc functions. I agree that the delay is long, but the strength of the plane lies in the user not in the game. The AT strafe is still useful against buildings and arty. Use it on crippled tanks to quickly finish them off. Just don't use it on tanks without engine damage. 160 munitions (strafe + mine) to kill an enemy tank is definitely cost effective.
The regular strafe is still effective at pinning inf even if they move out of the way, as long as they are not too far away.
Use the recon to fly parallel to your enemies lines, that way if he shoots it down it crashes on his units.
Unlimited stuka dive bomb, need I say more?
If you are going up against heavy arty this is an exceptionally powerful doc.
this. the doc comes with single pass insta pin, insta gib medium tanks (if you are lucky, even t34/85) and insta gib arty...
i don't know what you want more from clicking 1-2 button...
p.s.
single pass, not counter-able by traditional AA vehicles. if flare in this commander is problem, all flared abilities are apparently too easy to dodge 'cept IR pathfinder's.
Posts: 559
I mean Wehr is really pretty OP these days.
Posts: 4928
this. the doc comes with single pass insta pin, insta gib medium tanks (if you are lucky, even t34/85) and insta gib arty...
I've tested AT strafe a lot and I could never get it to instagib a 640 health T-34/76 or SU-85, let alone an 800 health T-34/85.
Posts: 4301 | Subs: 2
I've tested AT strafe a lot and I could never get it to instagib a 640 health T-34/76 or SU-85, let alone an 800 health T-34/85.
well i've tested on staionary t34/76 and is2. it insta gibbed t34 pretty nicely. and sometimes, would bring is2 to 10-20% health (never insta gib is2 though).
maybe you could tell me how you tested different than me?
i just spawned t34 or is2 and strafed them from all directions like 15 times each.
Posts: 3552 | Subs: 2
5 days ago...
This can't be that bad a commander because it's super popular right now, especially in mixed teams where it covers OKWs weaknesses very well
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