120mm Mortar M1943 - no counter, no weakness
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1170 kg, easily operated by one person.
Yes a Giant Soviet Bear wrestler.
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Yes a Giant Soviet Bear wrestler.
It has wheels and under hard ground definitely possible. or have you never pushed a car when somebodies battery got depleted?
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Breechloading mortar? Isn't that basically a howitzer.
nope, high elevation and different projectile. the germans made some giant ass self-propelled breech loading siege mortars and used them during WWII a bit.
Posts: 542
nope, high elevation and different projectile. the germans made some giant ass self-propelled breech loading siege mortars and used them during WWII a bit.
You mean like that one?
http://en.wikipedia.org/wiki/Karl-Ger%C3%A4t
edit: Oh yeah, regarding the Soviet Bear, this isn't Soviet but still
Link
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As usual everyone going on abt OKW/USF/Soviets which are by the way the 3 factions with direct fire supermortar type units.The 120mm,75mm IEG and pack howitzer.Ostheer has none,not even a doctrinal option so its mortar can't fight it,even though grens which need to be static and in cover to get DPS suffer the most wipes from this unit.Another slap for wehr i guess.Yay for the the flexible faction.
I have to disagree. The Ostheer mortar is really good, it outclasses the LeIG and the Packhowitzer in my opinion. Two of those reign havoc on any army.
Additionally they have the mortar half track, which counters team weapons and mortars, furthermore it's placed in the breakthrough doctrine, which is definitely one of the best doctrines in game.
Posts: 1702
As usual everyone going on abt OKW/USF/Soviets which are by the way the 3 factions with direct fire supermortar type units.The 120mm,75mm IEG and pack howitzer.Ostheer has none,not even a doctrinal option so its mortar can't fight it,even though grens which need to be static and in cover to get DPS suffer the most wipes from this unit.Another slap for wehr i guess.Yay for the the flexible faction.
they have the mortar HT and their regural mortar is really really good.
Posts: 1705
I have to disagree. The Ostheer mortar is really good, it outclasses the LeIG and the Packhowitzer in my opinion. Two of those reign havoc on any army.
Additionally they have the mortar half track, which counters team weapons and mortars, furthermore it's placed it's placed in the breakthrough doctrine, which is definitely one of the best doctrines in game.
I don't dispute that ost mortar is good ,just that it can't match the range of any of the rest.Both pack howitzer and 120 mm can bombard it with impunity and are also more durable.So if any of these pieces are bombing u,mortar counter battery isn't going to work for ost.U have to deal with it with infantry.And ost infantry especially on attack is hmm.
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I don't dispute that ost mortar is good ,just that it can't match the range of any of the rest.Both pack howitzer and 120 mm can bombard it with impunity and are also more durable.So if any of these pieces are bombing u,mortar counter battery isn't going to work for ost.U have to deal with it with infantry.And ost infantry especially on attack is hmm.
Umm, how is PACK howi more durable or have longer range?
Its default fire got 60 range, it dies instantly when 4th men die, shrecks and AT shells target the gun, not the crew, it can't retreat, it can't even move as fast as other mortars, if it "bombs you from out of your reach" then I suppose you need to somehow, with gods help survive that deadly barrage of three extremely inaccurate shells and enjoy another 2 minutes of silence.
Problem with 120mm? Click incendiary shot, click mortar position-there, 120mm wiped, go collect it.
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Umm, how is PACK howi more durable or have longer range?
Its default fire got 60 range, it dies instantly when 4th men die, shrecks and AT shells target the gun, not the crew, it can't retreat, it can't even move as fast as other mortars, if it "bombs you from out of your reach" then I suppose you need to somehow, with gods help survive that deadly barrage of three extremely inaccurate shells and enjoy another 2 minutes of silence.
Problem with 120mm? Click incendiary shot, click mortar position-there, 120mm wiped, go collect it.
Hmm,not bad arguments.But pack howitzer despite what u say often wipes my grenadiers.
For mortar halftrack,i can't refute ur point.Incendiary barrage is excellent.Now if only i had spearhead doctrine.
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invised post #56
lets not antagonize people here.
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Hmm,not bad arguments.But pack howitzer despite what u say often wipes my grenadiers.
For mortar halftrack,i can't refute ur point.Incendiary barrage is excellent.Now if only i had spearhead doctrine.
Grens get wiped too often because they have to stand still to do decent damage, so it's Whermact's liability. Pack howie is not very effective against OKW because their blob does huge damage on the move.
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Permanently BannedNot sure I'd change them, but If I had to it would be that they get decrewed at 2 men instead of 1 and possibly damage back to 80, but perhaps a slightly larger AOE.
Posts: 640
It's a doctrinal unit though, I sometimes find the 120mm missing most of its shots. Honestly, Soviets need a 120mm since the mainline Sov mortar is horrendous.
This is a pretty bad excuse since it comes with one of the best soviet doctrines. Imo it would be counterable if it's range wasn't so huge. On some maps, especially when the thing gets veterancy you can't counter it.
Posts: 680
The 120s are very hard to deal with when multiple are made. Atleast when I'm soviets I attempt to make a battery of atleast 3 over time. In the late game it gets pretty ridiculous because the only thing that can get to them are tanks. The only real way to stop 120 abuse is early flanks and pushes.
You make 3 120mm? Thats 1200 mp. Its like 5 cons. How do you defend them? By the way, its seems to be something wrong with you playercard as your games as Soviets doesnt show.
Posts: 17914 | Subs: 8
You make 3 120mm? Thats 1200 mp. Its like 5 cons. How do you defend them? By the way, its seems to be something wrong with you playercard as your games as Soviets doesnt show.
Being 4v4 hero doesn't help either.
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