Strange arrows?
Posts: 6
Posts: 341
Posts: 6
Posts: 10
Does anyone know how to fix/avoid this? Or do certain building models just have this bug? Not only does the arrow show up on the mini map as if units are garrisoned but once either team has been inside a building it will remain as if they are still garrisoned inside and the other team cannot enter the building, also causes AI to waste time attacking empty buildings.
Any fixes for this?
Posts: 341
I'm not aware of any fixes for this. A quick solution would be not to use them, but if your insistent on them as a design choice I'll see if I can get someone to answer that for you.
Posts: 10
I am using the majority of the Reichstag and Lublin castle buildings to create a palace, the palace is complete and is looking really good but with this bug it has put a massive hold on the maps completion.
Any help would be great
Posts: 2181
Posts: 10
Posts: 2181
- Select the buildings that have the issue or just the entire building structure
- CTRL + G and name it eg_minimapbuildings
- Open text editor (notepad++ is the best for scar stuff) and paste:
Code
function OnInit()
EGroup_EnableMinimapIndicator(eg_minimapbuildings, 0)
end
Scar_AddInit(OnInit)
- Save as <mapname>.scar in your map folder
- Export your map
Issues with this, normally when you enter a building there should be a garrison icon on the minimap, this hides it forever so even when you do have a squad in there.
You could fix this by only calling this function when there are no squads in the building but that is out of my limited scar capabilities
Posts: 341
Though I'm still not sure about, it being a total fix. The more troubling part I'm not sure how to fix is I noticed that upon entering and leaving certain buildings. The Reichstag being one of them that the Entities converted to player owned and didn't revert to world owned entities after you exit. I'll keep searching for an answer for you on this though.
Posts: 2181
My advice: make the palace destroyed or disable the ability to hold troops. These buildings dont have proper doors anyway
Posts: 10
Yes I think it's going to be better to design it as a ruined/destroyed palace instead. Going to get to work on that today
Posts: 10
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