Right now we have 3 slots. If I put into them 3 bulletins, for example, 2% thicker armor for Tiger, 4% higher penetration and 10% faster veterancy it's not gonna be noticeable, right?
On the other hand 3x 7% range for molotovs is very noticeable and it makes duplicates really, really useful.
So I was just thinking what could be done to make bulletins more useful...
And what about making 3 slots for:Infantry, Light Vehicles and Heavy/Medium vehicles?
In that way we could use even 9 bulletins.
Right now if you don't have 3 stackable bulletins you can play without them and you won't notice any changes but 21% range for molotovs, 15% thicker armor for Sdkfz 221/222 and 6% thicker armor for Tiger are really
Thicker armor would be countered by 5% penetration for Jackson which would mean 15% if you have three of them.
Such mechanizm would make duplicates desired not undesirable.
This also has to come with stackable for all bulletins.
What do you think?
Bulletins slots.
23 Dec 2014, 16:28 PM
#1
Posts: 4630 | Subs: 2
23 Dec 2014, 16:38 PM
#2
1
Posts: 641 | Subs: 1
No sorry. bulletins are stupid anyway.
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