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Star Wars Mod for COH2.

Would you play this?
Option Distribution Votes
68%
32%
Total votes: 47
Vote VOTE! Vote ABSTAIN
18 Dec 2014, 03:32 AM
#1
avatar of Gdot

Posts: 1166 | Subs: 1


AT-AT (garrisonable 2squads - similar to KT)
Snowspeeder Rebel call-in (similar to p47s but with grappling hooks instead of rockets)
Starship Laser Arty Support (similar to 240mm arty barrage)
AT-ST Chicken walkers (similar to 222scout)
Mechanized Droid Support - 7 droid infantry (similar to ostruppen)
Speederbike (similar to kubel/m3)
Ewok Infantry (like partisans)
Wookies and bowcasters (like guards)
Microwave dish AT guns - similar to a Pak43.
Bounty hunter call-in (similar to pathfinders or fallschims but come with an array of traps and recon abilites)
Shock cannon AT guns (empire AT)
Disrupter rifle upgrades (like bars)
Thermal Detonator (like demo charge)
X-wing/Tiefighter AI strafe runs
Y-wing/Starfighter anti tank runs
Hover tanks

Add your ideas to the list!




18 Dec 2014, 03:43 AM
#2
avatar of Sierra

Posts: 432

Yes, but only if we can also have a Halo mod. Make Halo-Wars like it was meant to be.
18 Dec 2014, 05:08 AM
#3
avatar of Sgt. Dornan

Posts: 49

No one would play as the rebel alliance :D
18 Dec 2014, 06:04 AM
#4
avatar of RMMLz

Posts: 1802 | Subs: 1

How are they supposed to fight, Stromtrooper spam? Are they gonna hit anything?
18 Dec 2014, 06:13 AM
#5
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

why are you asking this? i'm having a hard time picturing how a star wars game would be converted into coh2 given mechanics like suppression and smoke.
18 Dec 2014, 08:15 AM
#6
avatar of BallBustinBABE

Posts: 31

lol! ya the soldiers shoot like storm troopers anyways. may as well make them shoot red lasers :P
18 Dec 2014, 08:56 AM
#7
avatar of Australian Magic

Posts: 4630 | Subs: 2

I loved Empire at War... It was so awesome... In fact it's still awesome!
The only problem would be timeline, I mean, IV-VI or maybe I-III? But it does not matter. I would play both. I would even help someone to do this no matter how.
18 Dec 2014, 12:32 PM
#8
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

If you guys want good star wars mods, there is always Sins of a Solar Empire, there are many great star wars space battle mods. Empire at War has also gotten some mods that have fixed many of the broken mechanics and added new timelines.
18 Dec 2014, 15:55 PM
#9
avatar of Gdot

Posts: 1166 | Subs: 1

I'm picturing AT-AT being like KT - maybe garrisonable. Allies being able to call in a Snowspeeder run, something similar to p-47s but they shoot the grappling hooks instead. Chicken walkers being similar to light scout vehicles (222 scout). Speeders (motorcyle things) could be like kubels/m3scouts. Axis would be the empire - troops would be weak like cons but spammable like cons. Rebel infantry like axis infantry - smaller numbers but more effective. Call in star ship support laser arty for the empire. Elite jedi for the rebels - almost like an ober squad.
18 Dec 2014, 16:00 PM
#10
18 Dec 2014, 16:09 PM
#11
avatar of Gdot

Posts: 1166 | Subs: 1

Mechanized droid support - call in a squad of droids (could be similar to ostruppen). Bounty hunter call in group (similar to pathfinders or fallschims but come with an array of traps and recon abilites)
18 Dec 2014, 16:21 PM
#12
avatar of Tablemat

Posts: 12

Ewok Elite Infantry
18 Dec 2014, 16:34 PM
#13
avatar of Australian Magic

Posts: 4630 | Subs: 2

Ewok Elite Infantry


Ewok should be like partisants :D

I can even design whole faction. I just need few days :D

BUT... Is it even possible to do such mod?
18 Dec 2014, 16:37 PM
#14
avatar of Gdot

Posts: 1166 | Subs: 1



Ewok should be like partisants :D

I can even design whole faction. I just need few days :D

BUT... Is it even possible to do such mod?


My only fear would be being sued by lucasarts/disney.
18 Dec 2014, 16:41 PM
#15
avatar of Australian Magic

Posts: 4630 | Subs: 2

jump backJump back to quoted post18 Dec 2014, 16:37 PMGdot


My only fear would be being sued by lucasarts/disney.


I thnik they won't even bother but who knows..
18 Dec 2014, 16:57 PM
#16
avatar of l4hti

Posts: 476

It is not possible to make new models and weapons from scratch to CoH2
18 Dec 2014, 17:10 PM
#17
avatar of Australian Magic

Posts: 4630 | Subs: 2

So we have to pray to Disney so they will make new Star Wars RTS game :(

18 Dec 2014, 18:44 PM
#18
avatar of Gdot

Posts: 1166 | Subs: 1

jump backJump back to quoted post18 Dec 2014, 16:57 PMl4hti
It is not possible to make new models and weapons from scratch to CoH2


Can't a girl dream.
18 Dec 2014, 20:25 PM
#19
avatar of Sirlami
Donator 11

Posts: 422 | Subs: 3

jump backJump back to quoted post18 Dec 2014, 16:57 PMl4hti
It is not possible to make new models and weapons from scratch to CoH2


I think you mean that adding new models is not possible because relic has not allowed full mod support yet :)
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