I noticed that when you jump out of your vehicle, effectiveness is getting erased. For example, my single Sherman in 1v1 made 3k dmg vs vehlices and 6k vs infatry but effectiveness was about 83% because it was counted since last jump out.
Should this be fixed?
I know it's not a big issue but I just love stats.
Effectiveness % of USF vehicles.
17 Dec 2014, 11:51 AM
#1
Posts: 4630 | Subs: 2
17 Dec 2014, 12:41 PM
#2
8
Posts: 2470
lol, bug, add to tracker
17 Dec 2014, 12:54 PM
#3
Posts: 4630 | Subs: 2
Or for example 2 Jacksons, 30k dmg vs vehicles - 117%.
17 Dec 2014, 14:09 PM
#4
Posts: 273
Is it bug which happens sometimes or it always works in this way?
17 Dec 2014, 14:29 PM
#5
Posts: 4630 | Subs: 2
Is it bug which happens sometimes or it always works in this way?
To be honets, I don't know. Sometimes it's hard to notice if you loose unit without vet or with vet 1-2. But if you have vet 3, many models killed, then it's easy to notice. Just take a look after each game as USF.
17 Dec 2014, 21:13 PM
#6
Posts: 1802 | Subs: 1
Test it in a custom game with a mate then add it to tracker. The effectiveness is useless btw, but that's a bug and needs to get fixed.
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