1. Units are getting trapped on retreat when there is a dead soldier in their way.
2. Retreating units should have priority pathing over other infantry. This will stop blobs from being able to gobble and hold retreating units.
(2) Retreat bugs
30 Nov 2014, 14:43 PM
#1
Posts: 1166 | Subs: 1
1 Dec 2014, 19:30 PM
#2
15
Posts: 1970 | Subs: 5
crawling bug: vote
As for the other thing, what do you think would be a better solution? Phasing through maybe or just better pathing to go around instead of constantly bumping into other units
As for the other thing, what do you think would be a better solution? Phasing through maybe or just better pathing to go around instead of constantly bumping into other units
2 Dec 2014, 15:42 PM
#3
Posts: 1166 | Subs: 1
crawling bug: vote
As for the other thing, what do you think would be a better solution? Phasing through maybe or just better pathing to go around instead of constantly bumping into other units
Well I think some sort of priority pathing would be the correct way. Phasing through seems like a lazier fix but personally I don't care, whatever would be the easiest and quickest fix. This raises the question of vehicle holding as well though. Personally im fine with vehicles being able to slow retreating units somewhat, but infantry holding them up is only promoting more blobbing. Put my vote in trello btw, ty for reminder.
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