On my end, I like how they went for a main theme (Cold of eastern front) to add to the already excellent core game play of CoH1 and would like them to keep going with the same mentality. The cold mechanic is amazing and could easily be modified to represent intense heat in the desert (with sand storms?) or the danger of the climate in the pacific.
With that in mind, I would love a first expansion to cover the war in the pacific, introducing the Imperial Japanese army VS the US marine corp factions (Don't quote me on these titles, I am no WWII history buff.).
Main new features (Also usable by the core game Russian and German factions.):
- Close combat & Charges: Any non-support unit would be able to charge the enemy, taking significantly more damage from bullets in the process (And still affected by suppression.) to engage in close combat.
The maneuver should be very risky and taxing for the charging unit, and only be used to flank and temporarily disable strong ranged units such as MGs while other troops are moving forward. Elite units (and some special doctrine units) would be superior to conscripts and the like in melee, and Veterancy would add bonuses as well.
- A new campaign opposing the new factions!
New factions:
US marine corp: very similar to the CoH1 US army with doctrines often based on naval support for artillery and such. Not much to say there!
Imperial Japanese Army: A good way of introducing melee combat with doctrines that provide melee damage boost for a brief time when coming out of Camouflage. Army that relies a lot on ambushes with more ''exotic'' traps instead of the classic CoH mines.
Now lets hear your ideas!
PS: Any comments on how useless this discussion is will be disregarded. This is purely for fun. Any comments on my lack of historical knowledge related to the ideas I brought will be appreciated, but please keep it polite
![:) :)](/images/Smileys/smile.gif)