Ninja Changes - Post findings here
Posts: 117
Posts: 21
Just remove pak43 it is a failed design and give us back Flak88
OT but I like the Pak43 - especially nice for OKW without Pak40 okw
Changes sound great!
Posts: 2396 | Subs: 1
OT but I like the Pak43 - especially nice for OKW without Pak40 okw
Just remember (if you played that game) how flak 88 was working in vCoh. Now compare it to PAK 43. Which one you like best?
Posts: 2838 | Subs: 3
Posts: 2838 | Subs: 3
Just remember (if you played that game) how flak 88 was working in vCoh. Now compare it to PAK 43. Which one you like best?
You are welcome, of course, to start a new thread. There's no need to derail this one
Posts: 165
Posts: 2307 | Subs: 4
Posts: 1221 | Subs: 41
Sturmoffizier accuracy aura bulletin nerfed (4% --> 2%) but aura size increased (15 --> 20)
JagdTiger no longer goes through world objects with normal attack or supporting fire. New Piercing Fire ability similar to ISU concrete piercing round
ISU152 AP/HE rounds compared to old main gun:
AP: aoe from 6 to 1.5, no deflection damage, can't stun jagdtiger, accuracy from 0.025-0.05 to 0.03-0.55
HE: penetration from 200-260 to 30-90 edit: plus deflection damage modifier from 33% to 16.6%
Recrewed Grw34 81mm crew size from 6 to 4 for USF.
Posts: 1963 | Subs: 1
KV-1 -4% received damage bulletin nerfed to -4% received accuracyGood man. It's always good to have you around to keep us updated.
Sturmoffizier accuracy aura bulletin nerfed (4% --> 2%) but aura size increased (15 --> 20)
JagdTiger no longer goes through world objects with normal attack or supporting fire. New Piercing Fire ability similar to ISU concrete piercing round
ISU152 AP/HE rounds compared to old main gun:
AP: aoe from 6 to 1.5, no deflection damage, can't stun jagdtiger, accuracy from 0.025-0.05 to 0.03-0.55
HE: penetration from 200-260 to 30-90
Recrewed Grw34 81mm crew size from 6 to 4 for USF.
Posts: 41
Permanently Banned
JagdTiger no longer goes through world objects with normal attack or supporting fire.
O.O finally
can't stun jagdtiger
...
Posts: 1702
No more retarded JT shooting through cliffs and entire cities.
This is a big step towards making the 2v2 metagame not retarded.
Posts: 1276
Posts: 923
Wait you can't stun it now?
Looking at Cruzzs post, the ISUs AP round cannot stun it.
Posts: 19
Posts: 2070
HE as "standard" is the best option IMO:
1. There are much more targets to fire at.
2. Hitting infantry results in instant MP bleed, while damaging vehicles does not.
3. Your cons AT nades / mines can slow down approaching tanks, and the ISU has enough armor and health so it can afford a delay.
I for sure will use it with HE and only switch to AP on a situational basis ^^
yes i was thinking about this last night and you are right
Posts: 162
(haven't played yet)
Posts: 39
Possibly because it will alienate a specific bunch of the fanbase. No other reason to hide the changes.
It's bad practice.
Nah, changes just slip through the cracks. When we release a patch for CoH:EF, we run into the same problem. When you have many developers submitting many changes, and some of those changes affect or negate other changes, it gets hard to keep track of everything, and I would say writing the damn changelog is the hardest thing to do when releases a big patch
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Posts: 117
Posts: 301
as a developer I have a strong feeling this is more due to Relic prioritizing what they want people working on, and the change log is low on the list. Especially if they follow a similar development framework that is popular amongst software developers today; i.e. code now document later, so they probably don't even have the proper documentation completed by the time these updates are due to launch.
You kinda strange dev. As a system analitic at full time job I always recive ALL changes done by programmers. But this changes almost never done without my permission. The chain like - i give to coder all the changes - he work to put them in - then i got all changes and start to testing it - and the last step, all info about changes are combined and sended to clients.
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