Plane crashes should deal no damage
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Posts: 2
The damage from the P47 is bad enough alone but with this random crashing it can change a game. So i think that the damage shoudl either be completely removed or lowered so far that it can just kill infantry
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This is just stupid, we nearly lost a game because the enemy P47 crashed into our King tiger and destroyed it. It would be bad enough if this would just happen once in a lifetime but a little bit later another P47 crashed into a King Tiger and left it seriously damaged behind. Lucky for us we could get it back into our base,if we had lost it because of that, we would have certainly lost the game because of a stupid rng mechanic.
The damage from the P47 is bad enough alone but with this random crashing it can change a game. So i think that the damage shoudl either be completely removed or lowered so far that it can just kill infantry
You're right. I agree. Been on the wrong(or right?Kappa) side of this as well.
I have had and have seen p47s crash into repairing USF vehicle crews as well. Wonder if they can nerf the explosions penetration. so it only does AOE damage or something.. lol
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Posts: 4630 | Subs: 2
I don't want a game that is almost 100% about math.
0% to plane crush.
Every third shot will penetrate..
And on...
And on...
I love RNG. It gives some much to the game. Sometimes it helps you, sometimes not. It makes the game a way better, at least for me.
Posts: 2181
One thing I could see happening is making planes crash more horizontally so there is more chance it crashes in teh oob
Posts: 16
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- ISU-152s can shoot flowers instead of shells
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- Shock troops need to get close so they can hug you
Posts: 107
Granted I dont like when my t34 misses 4 shots in a row from point blank but maybe they can improve the rng factor instead of removing it.
Posts: 3293
I like the rng in the game, it makes both when playing and watching other people playing much more thrilling, and plane crashes are some of the best. They dont happen that often and when they do you never know what they are going to hit. I dont want COH2 to become 100% robotic and predictable.
this^
maybe they should deal reduced damage so they aren't an instant kill of whatever they hit.
Posts: 824
this^
maybe they should deal reduced damage so they aren't an instant kill of whatever they hit.
Yeah leave them in and reduce the damage. The current problem is that they are an almost insta-kill of whatever they hit, which is a problem in game that is all about unit preservation.
Posts: 1702
Imagine in a 1v1 tournament finals where somebody lost because a plane crahsed into their tanks.... That would simply be awful..
Relic seems to be kind of into the esports thing. So if they are, these kind of things need to be removed.
Posts: 17914 | Subs: 8
Wouldn't want this thing to go despite both winning and loosing to it, its too hilarious when it happens.
Posts: 107
I like how people seem to be completely fine with 100% no skill pure RNG things just completely deciding games for no reason other than "lol you lose son"
Imagine in a 1v1 tournament finals where somebody lost because a plane crahsed into their tanks.... That would simply be awful..
Relic seems to be kind of into the esports thing. So if they are, these kind of things need to be removed.
Dude not each one of us is going to become an e-athlete when COH2 becomes an e-sport. I am fine with COH2's gameplay as it is. If they can only fix the performance decrease after the WF
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