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russian armor

Shreks need long range accuracy nerf

8 Dec 2014, 06:59 AM
#101
avatar of wongtp

Posts: 647

Remember in vCoH when axis always won because homing missile shrek?

Remember how reducing its long range accuracy while preserving it's short range effectiveness suddenly made allied tanks viable, making great strides towards balance?

I would've hoped Relic had learned.


vet5 volks is barely the problem, without laser schrecks, they are just punching bags.

fuck vet5 volks, who cares if they are just damage sponges, vet dont matter vs tank shots. like jaigen said, tanks miss every shot and dont rely on getting confirmed hits to kill, its scatter + aoe = AI power. low scatter + huge AOE = good AI tank.

problem with volksschreckspam vs medium tanks is laser guided schrecks. this is why it is so incredibly hard to counter okw infantry blobs, obers prevents infantry counters, volks rape medium tanks so hard. there's no early armour to punish okw players for spamming so much infantry into heavy tanks without real, dedicated AT, unlike the rest of the factions are so pressured to get.

once they cant hit tanks so consistently from max range, fast t34s/shermans will rip them a new one, then they will really need real dedicated AT to deal with tanks.

the meta will change the moment this is implemented since okw will be hard pressed to get early medium tank counters(JPz, pumas) and we will see lesser fast luchs -> obers -> ????? -> profit.
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