ive been placing a lot of JLI and Ober booby traps is there a way to maximize the damage it seems to kill 1 model entering the circle especially those paratroopers who move in delta formation.
i cant seem to get enough juice out of these traps wasnt this trap ment to activate after the point gets decapped?
Booby Traps they dont seem effective
8 Nov 2014, 15:14 PM
#1
![avatar of ImSkemo](/uploads/avatar/11999.gif?updated=1460392818)
Posts: 444
9 Nov 2014, 07:50 AM
#2
![avatar of Sierra](/uploads/avatar/10443.png?updated=1405008070)
Posts: 432
Well now adays it activates as soon as they start the decap process, which means it blows up too early.
9 Nov 2014, 11:09 AM
#3
![avatar of Maschinengewehr](/images/no_av.png)
Posts: 334
There's a nifty little trick that can sometimes cause a wipe/near wipe. Put the trap down and if the enemy is approaching the point, move one of your units into the zone. Being allied infantry they'll usually want to close the gap, running into the zone. The trap wont detonate if you have units inside the zone. Wait until the enemy unit is nice and bunched up, move your unit out of the point and enjoy the giblets!
9 Nov 2014, 13:27 PM
#4
![avatar of ImSkemo](/uploads/avatar/11999.gif?updated=1460392818)
Posts: 444
Wait until the enemy unit is nice and bunched up, move your unit out of the point and enjoy the giblets!
Thank you for a clever use of this, time to bait some Shocks
![:) :)](/images/Smileys/smile.gif)
10 Nov 2014, 04:42 AM
#5
![avatar of ImSkemo](/uploads/avatar/11999.gif?updated=1460392818)
Posts: 444
I used jli booby trap on fuel point and he sent a lone Sherman I retreated and he tried to cap with sherman crew and boom I got meself a free tank ![:) :)](/images/Smileys/smile.gif)
![:) :)](/images/Smileys/smile.gif)
10 Nov 2014, 12:59 PM
#6
![avatar of Gneckes](/images/no_av.png)
Posts: 196
Awww yeah! ![:D :D](/images/Smileys/biggrin.gif)
![:D :D](/images/Smileys/biggrin.gif)
10 Nov 2014, 16:07 PM
#7
![avatar of kamk](/uploads/avatar/11342.jpg?updated=1480146815)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 764
... The trap wont detonate if you have units inside the zone....
Damnit, never noticed this. Thanks for the neat hint, works like a charm
![:) :)](/images/Smileys/smile.gif)
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