Seeking Help as a player in 2v2
Posts: 915
MY 2v2 on the other hand... O..my god.... As allies its easy for me, no problem reaching level 45 or 40 with my partner in crime, we win most of our games. The problem is when we go Axis, we cant seem to win. We have been trying everything possible, but still lose. The rifle spam, fast cars, snipers, ISU, its all a joke. We win occasionally, but probably vs players much less skilled. What are some decent counters to allied easy mode? And yes, to us, allies are easymode.. We have beaten the top tier 2v2 players with allies when they play axis. We joke that if we played ourselves, we would break our computers.
Posts: 2115 | Subs: 1
I am pretty decent in 1v1, haven't reached that plateau that the good streamers have, buuuuuuttt thats probably a good thing lol..
MY 2v2 on the other hand... O..my god.... As allies its easy for me, no problem reaching level 45 or 40 with my partner in crime, we win most of our games. The problem is when we go Axis, we cant seem to win. We have been trying everything possible, but still lose. The rifle spam, fast cars, snipers, ISU, its all a joke. We win occasionally, but probably vs players much less skilled. What are some decent counters to allied easy mode? And yes, to us, allies are easymode.. We have beaten the top tier 2v2 players with allies when they play axis. We joke that if we played ourselves, we would break our computers.
Wow, you guys must be beasts. Lookin forward to seeing you on the top spots of the leaderboard, maybe you can teach me how to play some time..
Posts: 915
Dasheep....wow..
Posts: 135
Posts: 915
Posts: 4301 | Subs: 2
i also have hard time when allies go full mental cons+rifle swarm early game.
you just need to play impeccably and survive long enough without losing too much vp. i lost count of how many games me and my partner lost 2v2 as axis... when we were just gained some fotthold and initiative we've already lost too many vps and a few ghost capping and we lose.
Posts: 598
Against American riflemen, you would have to make MGs with some other units scouting out or taking the damage for the MG. One moving riflemen squad has a chance of killing the mg gunner before the mg gunner suppresses the squad. It's a bit weird but it's Relic balancing.
After you survive the early game just make Stuka, a lots of AT and save for jadgtiger because there's not much else to do when Relic made only a few strategies useful in late game.
Posts: 915
sturm officer hmm not bad pigsoup. I have same problems as you too, ugh.
Posts: 2779
I am both a liar and scum, but not in the ways u think. I dont truck push and use ghost traps and wire. those are actual exploits. Must i remind you Porygon....http://www.coh2.org/replay/26494/porygons-tears
sturm officer hmm not bad pigsoup. I have same problems as you too, ugh.
If it is in the game, then I can use it, deal with it, just like your pathetic game breaking ISU.
There is nothing wrong to use a unit to its full potential.
Posts: 1157 | Subs: 2
Wow, you guys must be beasts. Lookin forward to seeing you on the top spots of the leaderboard, maybe you can teach me how to play some time..
I Think you kinda missed the point of his thread man...
Honestly its all about the vps in 2v2. The game gets progressively harder for the allies as it goes on. You need to drag it out as much as possible. Once you get some vet on your OKW infantry, coupled with a tiger and ostheer support weapons you'll be rolling. Against snipers just try to soft retreat and operate where they aren't and wait for a good opportunity to ambush with falls or pray to the RNG gods for a lucky mortar round. Keep in mind that snipers cut into one players field presence and if you just avoid them you can negate a lot of their power, or entice them to get greedy and overextend. Just hold one VP, and wait for Tiger/jagd/panthers/mass pumas whatever the situation calls for.
Posts: 786
Sustain as little casualties as possible in the early game.
Try to cause as much damage as possible in middle game.
If you did alright they won't be able to afford late game units (B4, ISU) or won't be able to support them decently.
Posts: 138
Going for Flack HT and assuming you have been active with kunbel it should have vet1 at least, last time I checked the HT has attack ground so next time sniper fires use the kunbel vet ability it shows sniper even cloaked on mini map, if you don't see it moving after the shot use attack ground were he was last seen, this might work but Honestly again haven't tried it, there is always fast Stuka or the support gun and pray to RNG.
As Ostheer is a bit trickier since your mainline infantry is more expensive and is 4 man squad every sniper shot is a lot more devastating, but just hold for scout car and don't forget to get minesweepers or else you get a really disappointing outcome, worst is vs double soviet T1, T2 there might be a Zis to greet your scout car
The rest isn't that hard to counter, vs fast cars ostheer has faust and HMG, OKW just needs to hold long enough for shrek but if all else fails AT gun is available and seems a lot more viable these days.
Against the Rifles well need to micro your forces better and use houses, also when rifles use houses, as ostheer early mortar in team games is usually a good idea and spend first 60 muni on flamer for pio, as OKW search for blind spots in the house or places with just one window, park your forces there behind cover preferably, grenades are usually a waste they just hope out and back in, unless you are using the 10 muni doctrine nades these things are wrecking houses nowadays, or use stuka or support gun.
For ISU, I feel forced to choose Elephant with Ostheer whenever I see ISU or B4 doctrines for OKW well JT seems to be the most reliable way.
Hope this helps.
Posts: 1970 | Subs: 5
I highly recommend watching the championship games for examples.
Posts: 915
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