Assault Grenadiers
![avatar of siuking666](/images/no_av.png)
Posts: 707
Any counter early?
I want to avoid locking myself into one doctrine; namely Armor Doctrine because they suck in late game
![avatar of steel](/uploads/avatar/10558.jpg?updated=1460210635)
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![avatar of KovuTalli](/uploads/avatar/10340.png?updated=1415363506)
Posts: 332
(I am mainly an Axis player and even I think they might be a bit too strong)
![avatar of siuking666](/images/no_av.png)
Posts: 707
![avatar of steel](/uploads/avatar/10558.jpg?updated=1460210635)
Posts: 1963 | Subs: 1
Ass grens seem stupidly strong for a 0CP unit, I had a LT in green cover and a squad of ass grens just ran at him, vaulted the cover and auto won :xI haven't seen that happen before. Anyway, a squad full of SMGs should be beating a squad with a mix of weapons at close range.
(I am mainly an Axis player and even I think they might be a bit too strong)
![avatar of ImSkemo](/uploads/avatar/11999.gif?updated=1460392818)
Posts: 444
Does assault engineer auto win these guys??
Any counter early?
I want to avoid locking myself into one doctrine; namely Armor Doctrine because they suck in late game
A cheese axis player will get 2 or 3 of them and camp them in your cutoff your best approach is to combine what ever forces you have early in game and make a push attack from mid range and force him to approach you move away 1 RF squad and keep other firing do this repeatedly you will need atleat all 3 of your initail RF squad to scare him away once you do that you have upper hand as Ass grens suck after 4 mins get M20 but till you get it dont over extend once you get it spread out and decap his cutoff and use it to scare away his now useless ass grens.
![avatar of KovuTalli](/uploads/avatar/10340.png?updated=1415363506)
Posts: 332
![avatar of ilGetUSomDay](/uploads/avatar/10173.jpg?updated=1405524002)
Posts: 612
![avatar of Plaguer](/uploads/avatar/10790.jpg?updated=1485952929)
Posts: 498
and it is a bad idea to lock yourself into armor doctrine that can't counter late game armor
You can easily kill a tiger/king tiger with 2 or 3 wolverines and they're pretty cost effective for my opinion
![avatar of Barantah](/images/avatars/stuart.png?updated=1440837451)
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![avatar of The_rEd_bEar](/uploads/avatar/6023.jpg?updated=1380817541)
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![avatar of Aerohank](/uploads/avatar/8718.jpg?updated=1398802096)
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However, without changes to the no-tech call-in structure, the last thing this OP doctrine needs is a buff.
![avatar of ImSkemo](/uploads/avatar/11999.gif?updated=1460392818)
Posts: 444
2v2 in moskow outskirts here is what happens
I see ass grens approaching and i immediately call a dodge as soon as he sees it he sprints back baiting my dodgy to his team mate's grenadier sq in back which knocks out my dodgy
![:( :(](/images/Smileys/sad.gif)
after that they build bunkers at fuel and our cutoffs i couldnt deal with bunkers as i had spent all fuel on LT and m20 had none left for zooks
![:( :(](/images/Smileys/sad.gif)
![avatar of Tetley](/images/avatars/panzeriv.png?updated=1440837474)
Posts: 187
As noted though this isn't so much an issue with ass grens as it is the stupid call on system we currently have.
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