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Retreat path.

21 Oct 2014, 09:42 AM
#21
avatar of CptEend
Patrion 14

Posts: 369

Keep retreating the way it is right now. You should simply always consider your retreat path when planning an assault. No reason to make the game easier to play in that sense, higher skillcap = more fun imho.
21 Oct 2014, 10:00 AM
#22
avatar of ferwiner
Donator 11

Posts: 2885

jump backJump back to quoted post21 Oct 2014, 03:00 AMtengen


It's a feature, Romeo. Plenty of people were saying Maxims were OP, now they're not! ;)

All hail our glorious Relic overlords.


If they let soldiers retreat by climbing over fences it would also promote infantry over support weapons. That way they can repair 2 bugs without changing the ballance.

It would be also nice if they implemented additional hotkey that will show actuall retreat path of a squad on the map or minimap. Why? Because I've seen even best players raging when they pressed the retreat hotkey after soft retreating to get better retreat path and even then squad taken the old, bad route.
21 Oct 2014, 21:59 PM
#23
avatar of AchtAchter

Posts: 1604 | Subs: 3

That's player skill in my opinion. When I flank I always keep the retreat path in mind. If a fence is blocking a good retreat path then you should show some micro and climb over the fence before hitting the retreat path.

It's a good mechanic that punishes bad play and risky maneuvers.
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