The battle with voilks is really stupid I think. The main reason is the grenade. The timer is super short and the animation very fast. It's very rare that I can dodge this grenade without losing at least 1 man. The timer seems shorter than the paratroopers cooked grenade.
If you can get to medium range or closer against grenadiers your golden. This fight is ok, until t2 happens. rifle grenades and lmg42 are a serious pain. Even then, you can still kind of deal with it. Vet2 this matchup just completely breaks down. You can travel about 5-10 meters into the lmg range and then you have to retreat. Cover helps, but all things equal you lose.
Obers...LOL. Vet obers
![:foreveralone: :foreveralone:](/images/Smileys/foreveralone.gif)
Ok it's not the ober squad, even with their received accuracy bonuses. The lmg34 is just stupid good. On any squad it breaks down fundamental parts of this game. Cover can pretty much be ignored so long as you aren't in negative cover. Far away, up close, it doesn't matter.
Falls are fairly terrible and die easy. Until vet5, then they can't be stopped. I think this could be seen in the bonus game Romeo recently casted of Lenny. The falls couldn't be stopped, I wonder what the killcount was on them.
The funny thing is, I never seem to see the axis troops drop like this in infantry battles. Against vehicles they do. We all agree the BAR is shitty. The M1919LMG seems like pure rng. Sometimes it's really well, other times it's like you picked up an airsoft gun. Thompsons are awesome, but there is little access to them. Aside from the bullet magnet captain, there is no non-commander specific access to thompsons. Considering what Relic has done with the weapon racks, it would be nice to be able to pick up some thompsons from a rack. Smoke grenade + thompsons would work wonders.
So the point here is to discuss how to deal with late infantry, preferably with infantry.