USF infantry overpriced?
Posts: 1158
The battle with voilks is really stupid I think. The main reason is the grenade. The timer is super short and the animation very fast. It's very rare that I can dodge this grenade without losing at least 1 man. The timer seems shorter than the paratroopers cooked grenade.
If you can get to medium range or closer against grenadiers your golden. This fight is ok, until t2 happens. rifle grenades and lmg42 are a serious pain. Even then, you can still kind of deal with it. Vet2 this matchup just completely breaks down. You can travel about 5-10 meters into the lmg range and then you have to retreat. Cover helps, but all things equal you lose.
Obers...LOL. Vet obers
Ok it's not the ober squad, even with their received accuracy bonuses. The lmg34 is just stupid good. On any squad it breaks down fundamental parts of this game. Cover can pretty much be ignored so long as you aren't in negative cover. Far away, up close, it doesn't matter.
Falls are fairly terrible and die easy. Until vet5, then they can't be stopped. I think this could be seen in the bonus game Romeo recently casted of Lenny. The falls couldn't be stopped, I wonder what the killcount was on them.
The funny thing is, I never seem to see the axis troops drop like this in infantry battles. Against vehicles they do. We all agree the BAR is shitty. The M1919LMG seems like pure rng. Sometimes it's really well, other times it's like you picked up an airsoft gun. Thompsons are awesome, but there is little access to them. Aside from the bullet magnet captain, there is no non-commander specific access to thompsons. Considering what Relic has done with the weapon racks, it would be nice to be able to pick up some thompsons from a rack. Smoke grenade + thompsons would work wonders.
So the point here is to discuss how to deal with late infantry, preferably with infantry.
Posts: 90
Paratroopers are the only front line inf we got, if they get vet. Usually I go 3 riflemens lieut pathfinder AA HT then one Para, if my riflemens die I replace them with Para, when they come out, this littles bad boys became my main troops and Rifles are only here to support them.
They're "decent" without vet bu when they hit vet 2 , they became just as good as Obers.
I don't agree with you for m1919, it's a good upgrade, but you need to set up the defence stance vs late german infantery or you will basicly loose the fight.
Grenade is pretty variable as you have to pray that your opponent don't see it, smoke screen can be usefull but I don't really use them (Can't go grenade if m1919 for para + para nade + p47+0.5 cal on sherman .....).
Unless you got m1919 or para, you can't win late game inf fight, that's why sherman and m8 are here for.
But one more time, in pure inf vs inf, Para, para everywhere.
P.S : A thompson rack with a new CQC commander yeah ! I'll love that, even if it won't be viable :'(.
Posts: 20
Posts: 144
paratrooper, It's some... expensive. OK It's not bad infantry and you can call this unit everywhere.
but It's not strong without any weapon. and you needs much muni for get weapons. so I think, need some change.
Posts: 1158
Posts: 1970 | Subs: 5
Posts: 1963 | Subs: 1
riflemen are pretty terrible. There's a reason USF players go airborne every single game now.This.
I've seen my riflemen having an equal fight against a poorly microed grenadiere squad at close range. I thought those M1s the Army gave them was supposed to give them the edge in every fight? Doesn't seem so to me. I was capping while in cover at Kholodny Ferma behind that tank at the center VP. He rushed his grenadiere and got onto the other side of tank and actually almost beat my riflemen which never moved. I was also watching them constantly to make sure they don't hop out of cover.
Can't say much about paratroopers though. Haven't use them a lot.
Posts: 345
This.
I've seen my riflemen having an equal fight against a poorly microed grenadiere squad at close range. I thought those M1s the Army gave them was supposed to give them the edge in every fight? Doesn't seem so to me. I was capping while in cover at Kholodny Ferma behind that tank at the center VP. He rushed his grenadiere and got onto the other side of tank and actually almost beat my riflemen which never moved. I was also watching them constantly to make sure they don't hop out of cover.
Can't say much about paratroopers though. Haven't use them a lot.
not 100% sure, but, isn´t there a "Damage increase modificator" for troops fighting while capping??? maybe your rifle was capping and his green squad wasn´t ....that maybe can explain it...
anyway, yes, IMHO, rifles should get some better vet bonuses or anything that help them to stay in the fight in late game, coz now USF is forced to use those great but really expensive para squads
Posts: 543
I too think that, given that the riflemen are the meat and butter of USF, they should A) have a little more punch and B) receive a lot more vet bonuses. And the aura that the officers give to the airborne troops should be given to all troops.
Posts: 1158
I'm trying with paratroopers, but I find myself losing the MP war quick.
Posts: 90
I consider para as a front line unit, I mostly don't drop them on enemy line, i just drop them behind our front and send them crushing things all over the map. Honestly end game I just got paratroopers and one pathfinders, riflemens are useless mid and late game.
That's fun anyway, that USF wich rely on flanking and "sneak" to win the game, has no infiltration unit, but OKW wich rely on heavy frontline assault + flank def, got infiltrations unit + high speed tank early.
Still, I enjoy US much more than OKW, even with the overpriced Riflemens (para sounds overpriced because it does not do the para historical job, but In game they worth the price.)
Posts: 1158
Posts: 444
Obersoldaten makes paras not worth their price, I think. They are pretty close in cost and where obers come with free lmg, paras dont' beat them with 120mu 2x lmg upgrade. Even with a cover advantage.
just a lil thing i do to punish lone obers with a lone RF squad, smoke em up close in with BARs see the magic
(you might force him to throw his WP smoke/ bundle nades, if that happens then your atleast bleeding his munitions)
Posts: 444
riflemen are pretty terrible. There's a reason USF players go airborne every single game now.
i cant deny a statement from top tier player, But ive noticed a lone rifle squad is bad but 2 of them together are really really good i dont know how but there are several instances where i have managed to win against 1 volks vet3 and 2 panzerfussilers vet2 (without G43) at mid range with 2 RF squads in vet 2.
Livestreams
22 | |||||
714 | |||||
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.829222.789+35
- 2.34957.860+14
- 3.587233.716+3
- 4.1095612.641+19
- 5.883398.689+5
- 6.280162.633+8
- 7.459189.708+13
- 8.998646.607+2
- 9.379114.769+1
- 10.300113.726-1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
3 posts in the last week
23 posts in the last month
Welcome our newest member, dreamgal
Most online: 2043 users on 29 Oct 2023, 01:04 AM