Design the worst (plausible) commander ever
Posts: 508
1. It has to be plausible. So no "Death Star ace" at 10 CP.
2. It can be horrible for any reason. Overpowered, underpowered, accentuates an already annoying aspect of game play, or just awful for any other reason.
I'll start:
OKW Logistics Doctrine
0 CP Valiant Truck Assault
The sWs decreases in target size to the size of a Kubel, moves and accelerates 20% faster, and gets heavy crush (15 munitions).
2 CP Supply Convoy
sWs trucks now arrive immediately whenever one is destroyed (passive)
4 CP Truck Armor
Adds an upgrade option that adds 100 armor to the sWs (120 munitions)
5 CP Rapid Deployment
sWs trucks now convert instantly into HQ buildings and can be deployed in enemy territory as well(passive)
6 CP Desperate Driving
sWs gain a "ram" ability that works basically like the T-34 ram (15 munitions to activate)
Posts: 17914 | Subs: 8
Slap any 5 abilities that exclude:
-shocks
-guards
-ISU
-T34/85
-IS-2
Posts: 4785 | Subs: 3
1CP: Reserve Infantry (passive)
Every Infantry squad gains two extra members
2CP: Rapid Replacement
Once activated, this bility will replace every killed infantry squad instantly and doubles the reinforcement speed of every squad
3CP: Mechanized Assault
Two Halftracks with Panzergrenadiers inside will spawn
6CP: StuG G assault guns gain the abillity to fire high explosive shells in order to support the Infantry
9CP: Incendiary Stuka barrage
The Stuka bomber will throw a cluster of fire-bombs over the targeted area
Posts: 503
NKVD rifle disruption, anyone?
Posts: 971
Soviet ILOOSE doctrine:
Slap any 5 abilities that exclude:
-shocks
-guards
-ISU
-T34/85
-IS-2
There are plenty of doctrines like that already
Posts: 2115 | Subs: 1
Posts: 952 | Subs: 1
1CP Artillery Field Officer
A veteran officer that allows you to pay through the nose to mitigate cooldown for the panzerwerfers you won't have, and the LeFHs you can't have.
4CP Tactical Movement
Your infantry can run. Yippee-kay-yay.
6CP Relief Infantry
Allows you to turn your infantry into worse infantry for the low, low cost of 120 munitions!
8CP Light Artillery Barrage
When they say 'light', they really mean it. Harms Zis guns no more than a light shower of rain would, for another 120 munitions.
10CP Fragmentation Bombs
Combining slow drop time, stupid and uncontrollable angle of drop, a high cost, and no damage to vehicles or artillery pieces for a higher cost than a USF mechanzied nuke drop, it's the Fragmentation Bomb!
Posts: 83
2cp - Soviet Industry
3cp - T34-85
3cp - Is2
3cp - ISU-152
3cp - KV-2
Ostheer Scraps Doctrine:
0cp - Osttruppen
2cp - Osttruppen with flamethrower in 250 halftrack - Ostheer clown car
8cp - Osttruppen operated panther - will run into a building unless microed by 5 people
8cp - LeFH18 Howitzer
12cp - Broken Stuff - Get abandoned tanks and broken ones that are repaired at extremely slow rate
Posts: 161
0CP - Anti-Tank Package
Allows all infantry units to be equipped with Panzerschhreks and Panzer-fausts
2CP - Knights cross holders
Dispatches a single elite unit equipped with STG 44's and FG-42s.
5CP - Repair kit
All infantry units can now repair vehicles.
10CP - Stuka support
Stukas are availible to attack all units within the chosen sector
13CP - Jagdtiger Zerstöhrer Squadron.
Highcommand grants you three Jagdtigers with elite crews to eliminate all enemy armour.
Posts: 2181
0CP: Conversion (passive)
All churches on the map automatically convert to a FHQ and can be retreated to.
2CP: Priest
Call in a priest, has no combat power but can convert enemy squads into allied believers. Uses manpower to convert until the amount of the target squad is reached.
5CP: Resurrection, duration 180 seconds
When activated killed Vet3 soldiers respawn after 3 minutes
6CP: Fear propaganda
Makes nonbelievers retreat
12CP: Rapture (sacrifice 100 popcap in 10 minutes to start)
Raises the water level by 5meters, makes remaining land into deep mud, forces heavy rain and blizzard to start, enemy resource income is cut in half and enemy squads get the white phosphorus effect. All effects do not apply to your own units
Posts: 952 | Subs: 1
Posts: 2181
Can't wait for a Soviet Church Commander mirror match
Unable to because that will violate the no religion rule
Posts: 1740
2 CP Supply Convoy
sWs trucks now arrive immediately whenever one is destroyed (passive)
...
6 CP Desperate Driving
sWs gain a "ram" ability that works basically like the T-34 ram (15 munitions to activate)
No shit I'd find these two some kind of nice.
Posts: 324 | Subs: 2
This commander is aimed to make the game unbearable for the enemy.
0CP Soviet winter (passive)
Permanently adds a blizzard. (also on summer maps)
1CP Troop distraction 30 munitions, lasts 80 seconds
Enemy troops randomly ignore orders.
3CP Cacophony 60 munitions, lasts 120 seconds
Enemy player hears randomly extremely loud noises.
5CP Signal distortion 60 munitions, lasts 240 seconds
Enemy player doesn't see his own units on the mini map or tactical map.
7CP Demotivational speech (passive)
Enemy player will hear randomly generated insults spoken via a monotone, robotic voice.
Posts: 2181
Soviet distraction commander
This commander is aimed to make the game unbearable for the enemy.
0CP Soviet winter (passive)
Permanently adds a blizzard. (also on summer maps)
1CP Troop distraction 30 munitions, lasts 80 seconds
Enemy troops randomly ignore orders.
3CP Cacophony 60 munitions, lasts 120 seconds
Enemy player hears randomly extremely loud noises.
5CP Signal distortion 60 munitions, lasts 240 seconds
Enemy player doesn't see his own units on the mini map or tactical map.
7CP Demotivational speech (passive)
Enemy player will hear randomly generated insults spoken via a monotone, robotic voice.
Pff another recycled commander, 2 of these abilities are already ingame for everyone to enjoy
Posts: 344
0 CP - Across the Volga!!1eleven: The cost to produce Conscripts is reduced to 120 Manpower, but they lose three of their rifles, and the remaining three can only fire five times.
1 CP - Blocking Detachment: All Maxims produced will automatically target your own troops. In exchange, for every two squads the Maxims kill (collectively), you will get a DShK machine gun!
2 CP - M-42!!!: Because who doesn't want 200 Manpower of useless!
3 CP - Loot: Conscripts will be armed with three normal Mosins and three Osttruppen Kar98ks if they somehow manage to make it to Vet1
12 CP - IL-2M Attacks: An IL-2M will attempt to strafe targets on the map. Unfortunately, due to poor coordination and the inherently terrible accuracy of most IL-2 crews in reality, their attacks are likely to strike your own troops and base.
Posts: 1617
2 CP - Guards
3 CP - PPSHs
8 CP - B4/152mm Howitzer
11 CP - IS2/ISU-152
11 CP - Il-2 bombing run
Mobile Warfare:
2 CP - Sdkfz 250 Mortar Halftrack
3 CP - G-43s
6 CP - Breakthrough/Jaegers
10 CP - Stuka Bombing Run
15 CP - Tiger Ace
Offensive doctrine:
1 CP - Mg-34
3 CP - Jaeger Light Infantry
3 CP - Obersoldaten Stg-44 Upgrade
6 CP - Scavange Doctrine's arty
12 CP - Jagdtiger
Late-war doctrine:
3 CP - Paratroopers
3 CP - M8 Armored Car
9 CP - E8 Medium Tank
9 CP - M7B1 Priest
11 CP - P-47 AT Strafe
Posts: 304
0CP - Elite Combat Engineers - Combat Engineers take longer to train, but deploy with random amount of veterancy.
2CP - PTRS Prisoners! - Penals can be upgraded with PTRS rifles
4CP - Armored Detection
4CP - Camouflaged AT Guns
10CP - SU-76 Ace - Deploy an SU-76 Ace, a vet 3 SU-76 that can self repair for 60 Munitions.
Posts: 260
0CP: Lay Mines Fastah: Mines have 0.1 second preparation time.
1CP: Moar Mines: Engineers plant two mines instead of 1
2CP: Can't touch this: Enemy mines will never be triggered
3CP: Even Bettah: Mines are only 1 ammunition
4CP: Dah Bestah: Mines have double the AOE and damage.
Call of Duty Company:
0CP: Doritos and Mountain Dew: Infantry can heal themselves when idle (out of combat)
1CP: Knifing: Infantry can instantly kill models that come in close quarters
2CP: UAV: For every 3 model kill for any infantry you can scan the map for 10 seconds.
2CP: Doge: Infantry come with dogs that will quickly kill other infantry and tanks. Just because.
10CP: 360Noscopeheadshot: Can call-in a US sniper that will be jumping around and spinning all the time, works just like a Ostheer sniper, but whenever it gets a kill you get dubstep blasting out of your headphones and stereos.
Posts: 307 | Subs: 3
relic already won this challange
NKVD rifle disruption, anyone?
Don't mock my strategies... End of story!
My commander, soviet:
CP0: Radio
CP2: Tankhunter Partisans
CP2: Exchange fuel into munitions
CP3: Advanced mining. Tankhunters/engies gain the ability to construct a very strong mine against german armor. Engine destroy 100% chance.
CP4: Exchange munitions into manpower
... My dream commander
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