Which Faction do You Think Needs an Overhaul
Posts: 83
Feel free to comment on suggested ideas for overhauls, i.e. Tech structure, units etc.
Please keep it constructive.
Posts: 1963 | Subs: 1
Soviets only have access to half their units by default.
Posts: 83
If I had multiple votes I would say both Allied armies. USF needs a different unit for T1 other than Riflemen and RE.
Soviets only have access to half their units by default.
If I could design a faction, I would overhaul Soviets, make conscripts doctrinal and very similar to osttruppen. Replace them with penals that need T1 or 2 for satchels and flamers.
In Penals spot i would put guards in, also make them start with DP-28 so 222 isn't useless, leave PTRS as upgrade. (leave shocks doctrinal). Just a start, they need a lot more done.
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Posts: 680
Ill vote okw, hate to see those blobs with shrecks running around.
Posts: 83
Posts: 161
But USF currently also lacks a lot to be competetive.
Hard choice.
Posts: 27
Soviets getting most votes... The faction with most alternatives. This forum.
I believe this is because of heavy reliance on call-ins and cheesy spam tactics being too viable.
I voted for Ostheer though. Heavy changes are needed so T4 (and Panther) could be an alternative for Tigers.
Posts: 17914 | Subs: 8
Soviets getting most votes... The faction with most alternatives. This forum.
Ill vote okw, hate to see those blobs with shrecks running around.
2 is not "most".
Posts: 1702
USF can be fixed by just buffing bazookas, BARs and a few other things here and there (major arty, infantry company arty,WC 51 etc).
And of course nerfing kubels
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Posts: 179
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Posts: 17914 | Subs: 8
I like the fact that Relic cant make small patches on a regular basis, but you guys expect a full overhaul. *slow clap
Expect is such a big word.
And I doubt that at this time anyone expects relic to even fix current bugs.
Posts: 2280 | Subs: 2
Permanently BannedPosts: 2115 | Subs: 1
Expect is such a big word.
And I doubt that at this time anyone expects relic to even fix current bugs.
so much drama and emotion in every one of your posts. i feel you bra
Posts: 29
well for me its Ostheer and sowjets i will list my issues with both below, a small note i will ignore any of the dlc commanders thes dont count for meas part of the basic gameplay
Ostheer: in my opinion Ostheer is quite handicapped in comparsion to the new armys, it has basically no diversity, and certain maps are either instant defeat or more stress then it is worth it especially thanks to the now fixed starting postions,
main reason behind it is that ostheers basic army (no commanders) are too campy and too vulnerable to attacks from multiple directions while they themself have nothing with that they can go into an offensiv against the enemy because it most times will force them into a close quarter enviroment were they wil lose most times easiest solution here is more non doc infantry or weapon upgrades to (like mp40 of the vcoh Volks on some maps in coh 2 i would kill for the good old volks)
next is light vehicles, they come either too late cause when they come there counters are on the field or they dont do their job for their price (flame ht vs maxim spam 3 maxim are enough to kill the ht before it even roasts one squad), osthher light vehicles need mostly a rework i thing
last is commanders most of the Ostheer commanders are not viable for a simple reason in 1vs1, they dont have a Tiger Tank, reson behind it is quite simple Ostheer has nothing that is effective enough to break an enemy defenses on certain maps (best example road to kharkov north) even Tanks which should exel at stuff like killing infantry in lategame dont do their job and are merely a schock weapon then defense breakers so if it ends in a verdun and if ostheer ist the one on the attacking side without a tiger it will most times end in a lose, the Tiger gives Ostheer the firepower and the meatshield to overcome a camping enemy on such maps
i think making the Tiger non doc in t4 should fix that so Ostheer commanders are more about added bonuses (like ambush camo, g43, command tanks, Stormtroopers etc.)
The Red Army: well the red army has similar Problems as Ostheer their core inf is anything but good for that they get lots of cheese
Infantry: well sowjets also need more non doc inf i think like non doc shocks and guards that siply dont have the guns of their doctrinal counterparts like schocks that only have mosin rifles and no smoke etc. or gaurds that can only get a DP or the at rifles so they smooth the lack of sowjet Core infantry and support more the combination of infatry then spaming stuff
Teching: i think sowjet teching should be reworked to be similar to the teching of the panzerelite from vcoh so they have more options and combinations and get less predictable
commanders:well its similar to the Ostheer commanders its most about the call in Units especially the Tanks i think here also should be more units made non doc and locked behind the tiers and upgrades so more commanders get viable (like an IS2 or t34/85 non doc but to get it you need 2 or 3 of the buildings or certain buildings upgraded) again with the effect of making commanders more about bonuses then must have
OKW and USF
well i dont own wfa so i cant only say about both from the postion of the enemy
both need smaller reworks, a nerf for the Kubel and less cost on Bars and bazookas like 40 mun for bars and 50 or so for zookas
and for the kubel is to give it a bigger size so its easier hit by enemy fire and especially at weapons
last is the mortarhowitzer well both of them a unreliable and unpredictable as ostheer i sometimes see an USF one doing both either beign the ender of worlds and killing always 3 of 4 squadmemebers and havin incredible accuracy or in another case the americans seem to have found the whiskey in the guns of the Sherman tanks and now they dont hit anything i think thex dont should be both they should be as reliable as ostheer and sowjet mortar while not being too drunk to hit or killing everything
Posts: 680
2 is not "most".
But its not just 2. Lets see:
Snipersiberianstyle
Maximsivanstyle
Shockspricestyle
M3catastyle
Conslennystyle
I could go on but I surely made my point already.
And the forum votes for soviets. Omg.
Posts: 862
Soviets need a complete rebuild.
But USF currently also lacks a lot to be competitive.
Hard choice.
USF needs some love and a late game, but overall probably not an overhaul.
Soviets need and overhaul because of their limited choices and commander dependence. OKW because designing an "extreme" faction means you are going to be unbalanced somewhere, especially if you have to balance it against 2 other factions and not just one.
Posts: 304
I guess the same could be said for Ostheer, but I've seen at least a few players saving up for T4.
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