Fantasy Faction I: Builder Units
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FANTASY FACTION
The objective:
To build a faction out of the available units from all factions and commanders
This will not have any off map abilities, only units
Tech structure will be similar to OKH in that it has to be linear; units that will come in as call ins come in as call ins and at the same time as they otherwise would
Units will have the same abilities and inherent upgrades as core, but HQ upgrades will be limited
We will vote on these type by type until we are done.
So, round 1, Builder Units:
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Combat engineers over pios because of democharge and all around mines.
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Though thus far no one at all likes Rear Echelons at all, they might be cheap, but they cannot do anything useful except drop in bunkers and launch grenades and the bunkers they can build are inferior to Axis ones anyway
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We, I didn't think this would be hard; but I was prepared to be suprisedRecrew weapons, minesweeping and fight sturmpioniere blobs
Though thus far no one at all likes Rear Echelons at all, they might be cheap, but they cannot do anything useful except drop in bunkers and launch grenades and the bunkers they can build are inferior to Axis ones anyway
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I voted combat engineers. Sturmpios are great but with a fantasy faction which presumably has no repair truck nor vehicle crews losing them is a serious blow to your economy. They are also expensive with high reinforce
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That extra man really gives them some late game survivability and they can also be upgraded with AI/AT respectively.
Lovely little unit.
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