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Fantasy Faction I: Builder Units

Which Builder Unit?
Combat EngineersPioneersRear Echelon TroopsSturmpioneers
Option Distribution Votes
30%
9%
2%
58%
Total votes: 43 (Locked)
6 Oct 2014, 04:51 AM
#1
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

With Commander Survivor out of the way, we move onto

FANTASY FACTION

The objective:

To build a faction out of the available units from all factions and commanders

This will not have any off map abilities, only units


Tech structure will be similar to OKH in that it has to be linear; units that will come in as call ins come in as call ins and at the same time as they otherwise would

Units will have the same abilities and inherent upgrades as core, but HQ upgrades will be limited


We will vote on these type by type until we are done.


So, round 1, Builder Units:



6 Oct 2014, 04:56 AM
#2
avatar of steel

Posts: 1963 | Subs: 1

First voter(me) says pionieer. I never really liked the idea of sturmpioneers actually(builders being action heroes). RE troops are pretty meh and combat engineer is my second choice if I was given it.
6 Oct 2014, 04:57 AM
#3
avatar of NinjaWJ

Posts: 2070

Of course sturmpios!!!!!! They repair fast and wreck troops
6 Oct 2014, 05:05 AM
#4
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

I suspect this one may be a foregone conclusion, but we will see
6 Oct 2014, 05:23 AM
#5
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

I voted combat engineers. Sturmpios are great but with a fantasy faction which presumably has no repair truck nor vehicle crews losing them is a serious blow to your economy. They are also expensive with high reinforce
Combat engineers over pios because of democharge and all around mines.
7 Oct 2014, 07:51 AM
#6
avatar of TNrg

Posts: 640

90 % of the playerbase seem to have found their fantasy faction (OKW) because everyone abuses the kubel :O
7 Oct 2014, 08:53 AM
#7
avatar of Strummingbird
Honorary Member Badge

Posts: 952 | Subs: 1

There's only one builder unit that can lay the almighty demo charge, and for that reason I'd pick the combat engineer. good mines are a plus, too :P
8 Oct 2014, 02:52 AM
#8
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

We, I didn't think this would be hard; but I was prepared to be suprised

Though thus far no one at all likes Rear Echelons at all, they might be cheap, but they cannot do anything useful except drop in bunkers and launch grenades and the bunkers they can build are inferior to Axis ones anyway
8 Oct 2014, 08:49 AM
#9
avatar of steel

Posts: 1963 | Subs: 1

We, I didn't think this would be hard; but I was prepared to be suprised

Though thus far no one at all likes Rear Echelons at all, they might be cheap, but they cannot do anything useful except drop in bunkers and launch grenades and the bunkers they can build are inferior to Axis ones anyway
Recrew weapons, minesweeping and fight sturmpioniere blobs:snfBarton:,
8 Oct 2014, 13:56 PM
#10
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

I voted combat engineers. Sturmpios are great but with a fantasy faction which presumably has no repair truck nor vehicle crews losing them is a serious blow to your economy. They are also expensive with high reinforce


Hux
8 Oct 2014, 14:20 PM
#11
avatar of Hux
Patrion 14

Posts: 505

Rear Ech I'm going with

That extra man really gives them some late game survivability and they can also be upgraded with AI/AT respectively.

Lovely little unit.
9 Oct 2014, 01:37 AM
#12
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

locking on creators request. :) i like another one this should be interesting.
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