So when I bring a logical and mathematical argument to the table, about a game that has been balanced mathematically, all I get is sarcastic responses by you people, most of you haven’t even played more than a couple 1v1 games as OKW. The only argument on here is about puma...like wtf? What does this have to do with anything? Not hard to plant a mine with M20.
If you're going to be a pathetic douche, you should probably not post. Post if you're going to argue politely.
Your logical, mathematical discourse is of course that someone didn't play gud 'nuff. And is at odds with the game. Units can run over mines and have nothing happen. I've seen T-34's run over teller mines and have nothing happen. Not that a good player would put pumas out in the open.
And I wouldn't call people pathetic douches if you yourself are going to leave, "warning: massive chat troll" as your sig.
The notion that Allied munitions abilities are better than Axis munitions abilities doesn't bear out.
American artillery- white phosphorous excluded- is the worst in the game. It is a bunch of stuff that is so gimmicky that the gimmicks make it unreliable to the point of uselessness. The Soviets don't really get much either. Incendiary barrage is nice but that's about it. Admittedly, it seems like Relic buffed the airborne rocket strafe by cranking it to 11. Sometimes it seems like regardless of what you do, your tanks are fucked when that thing is triggered. I consider it reparations for the shitting airborne bombing run in COH1 though.
Infantry and vehicle abilities ain't much better. M20 armored skirts run 70 munitions and your vehicle is still vulnerable to small arms fire. Mine laying is nice but has a long duration. Enough so that you'd normally say, "well why don't I just use an engineer to lay some mines?" and then you remember. The US has other general purpose mine. There's demo charges for both factions but, again, gimmicky. I think they should be pulled but not before something is done to balance the tables in terms of blob busting.
Button got nerfed. AT grenades have a short range. Molotovs are fine. Grenades and smoke grenades are fine. If allied grenades are better it is by an indistinguishable factor- more often than not shitty RNG grenades can actually be attributed to bad infantry pathing and scripting having them all hump each other for the sake of green cover, or bunching up just in time to step on a mine.
The only time I play axis and say, "Gee, I wish I had that" is when it comes to artillery vet 1 abilities. Then again, I don't think any rocket artillery should have anything vaguely resembling "precision." There is nothing precise about vomiting 20 rockets into the sky and knowing that, at least, they will land over there, and not here.