Login

russian armor

Repair power

30 Sep 2014, 13:30 PM
#1
avatar of Sirlami
Donator 11

Posts: 422 | Subs: 3

Maybe a repair unit should have 100 power to repair tanks and it would regenerate over time, this would make heavier units repair times longer without cutting the light/medium vehicle repair times.

Repairs should improve at vet by increasing the capacity of repair power, regeneration or speed.

Maybe they could also purchase more repair power with munitions.

This could solve the problem with heavy tanks and tank spam.
30 Sep 2014, 13:45 PM
#2
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
Sounds terrible, nothing is more unfun than being limited straight up just cuz.
30 Sep 2014, 13:49 PM
#3
avatar of Cruzz

Posts: 1221 | Subs: 41

Going to punish mediums more than heavies, because they take the same amount of health damage from every shot with (close to) 0% chance of mitigating damage.

You can easily increase repair requirements on heavy vehicles by increasing their health and giving them a received damage increase to balance that out, this will increase repair time on them while affecting absolutely nothing else.
30 Sep 2014, 14:05 PM
#4
avatar of Romeo
Honorary Member Badge
Benefactor 115

Posts: 1970 | Subs: 5

I don't really see any reason to nerf heavy tank repair speed. There are a zillion other balance problems that are much more important.
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

452 users are online: 452 guests
0 post in the last 24h
3 posts in the last week
23 posts in the last month
Registered members: 48733
Welcome our newest member, service
Most online: 2043 users on 29 Oct 2023, 01:04 AM