OKW is fine as it is, no need for a rework
Yeah, it would be a pity if your 38+ streak as axis was ruined.
Posts: 680
OKW is fine as it is, no need for a rework
Posts: 2779
Posts: 1701
Posts: 35
Posts: 35
How about YOU start playing some 1v1's
Posts: 2280 | Subs: 2
Permanently Banned
I was mainly reffering to 2v2, if you would read it more carefully. If you first you do is clicking my playcard you can notice i played more games for USA than OKW, so i am definately not biased.
Posts: 281
Enough is enough, after nerf OKW is again unplayable against M3 spam in 1v1.
Ostheer becomes boring after being forced to Close Air Support LMG spam or lose, I go back to COH1 until patch.
It is far more interesting and exciting to play, instead of CRAZY vet2 Rifles or M3 raping my early game regardless my opponent skill. :/
Posts: 710
Posts: 2742
Posts: 2070
Why does OKW have to be designed in such a way that a resource penalty is necessary?
If OKW is too powerful with simply more resources, then isn't that indicative of a situation where (dis)advantages in gameplay, map design, and player skill are extremely amplified? It is, by definition, an unweildly task to balance. The design automatically makes the faction harder to keep in line.
Posts: 2280 | Subs: 2
Permanently BannedWhy does OKW have to be designed in such a way that a resource penalty is necessary?
If OKW is too powerful with simply more resources, then isn't that indicative of a situation where (dis)advantages in gameplay, map design, and player skill are extremely amplified? It is, by definition, an unweildly task to balance. The design automatically makes the faction harder to keep in line.
Posts: 2779
Its thier faction design.
Posts: 1740
19 | |||||
151 | |||||
20 |