Login

russian armor

OKW has too much Ammo

23 Sep 2014, 16:06 PM
#81
avatar of drChengele
Patrion 14

Posts: 640 | Subs: 1

As an OKW player : I will gladly have the munitions penalty back. It is true that we have on our hands a faction that was designed with great units but a lot of resource penalties which add up - and was refined to great units with just a small fuel penalty.

jump backJump back to quoted post23 Sep 2014, 14:14 PMKatitof
Or keep them as they are and lets pretend they don't wipe whole armies/assure win by annihilation when dropped on base sector.
Found your problem, you seem to have not updated to September balance patch.
23 Sep 2014, 16:19 PM
#82
avatar of 5trategos

Posts: 449

I don't think restricting munitions is the way to go here. It really was too punishing in alpha.

The problem as I see it, is that there's no real drawback to upgrading volks with shreks especially when their grenades are so damn efficient.

So I'd rather consider:
- an increase to the upkeep cost of volks
- a decrease in their accuracy gained through veterancy
- an increase to infiltration nades cost.
- a decrease to volks regular nades aoe range.
- less starting fuel
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

942 users are online: 942 guests
0 post in the last 24h
8 posts in the last week
34 posts in the last month
Registered members: 49107
Welcome our newest member, Falac851
Most online: 2043 users on 29 Oct 2023, 01:04 AM