Good day fellows. I would like to share some ideas for CoH2. Don't think all of them is good
First, let's take a look at the ELO system. As i know it works on you win-loss ratio without any "other weight" stuff. I think, devs should walk further and add more key-values. Like APM, damage dealt per game and capturing points. This list can be worked out, but you get the point.
Second, i would like to see ALL of infantry upgraded weapons as DROPS. So if you add some G43 or PPsH-41 units will have ability to drop them after death and "powerup" enemy. Same with tanks and scout cars - but only in my dream
And for intel-farm-drops. Can we have some craft and trade ability ? So if you have 3(or more) DUPLICATED you can craft more powerful one.
ELO, Weapons and Intel.
16 Sep 2014, 10:25 AM
#1
Posts: 301
16 Sep 2014, 12:35 PM
#2
15
Posts: 786
First, let's take a look at the ELO system. As i know it works on you win-loss ratio without any "other weight" stuff.
17 Sep 2014, 20:12 PM
#3
Posts: 135
Second, i would like to see ALL of infantry upgraded weapons as DROPS. So if you add some G43 or PPsH-41 units will have ability to drop them after death and "powerup" enemy. Same with tanks and scout cars -
You want tanks to drop their turrets? So that scout car could pick up and use tigers gun for example? Eh...
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