See kubel? Pincer with 2 squads. He has support? Have ur teammate support you with an extra wide flank or have him rush up the middle to distract sturms and keep kubel locked in place.
1) Kubel sees you first (you know, higher sight radius and all that kind of thing). The only way how you can see Kubel first is to notice if it broke a fence through fog of war which is unreliable method of spotting it.
2) 1 squad got suppressed by Kubel (ALWAYS, because of reason #1), 2nd squad is getting intercepted by Sturmpios, which are > than any early squad in open ground. Kubel rotating on 2nd squad. Your actions?
3) If you have teammate, doesn't that mean that OKW player have teammate too?
"Distract Sturms"? "Locked in place"? WTF are you talking about?
Any actions that targets Kubel and:
a) don't kill Kubel as a result
b) don't kill him FAST ENOUGH (so it couldn't get away)
mean that you've lost MP and lost territory and he will just repair all damage done.
There ARE certain tricks (teched units, upgrades, doctrinal units) that can kill Kubel reliably (unless you totally fuck up things) but then you become locked into certain strategy and/or pay extra costs in the early game
Examples:
- early teched AT nades could be teched molotov, another unit or tier building
- going for T1 for M3A1 locks T2 for considerable time which exposes you to any other light vehicles (like Flak HT, which just hardcounters whole T1)
- WC51 locks you into certain commander (personally, I don't think that Mech is crap, unlike many others, but still...)
If you don't go these options you'll get serious headache while dealing with Kubel, depending on your opponent's skill level.
Maxims are obviously NOT a counter to Kubel, because they can't chase and kill it and do shitty damage on long range.
Now go distract some Sturms.