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Are kubelwagens OP

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26 Sep 2014, 09:55 AM
#341
avatar of Aradan

Posts: 1003

Kubels give OpKW suppresion tool. USF in past have similar (engineer volley), but nerfed to hell. And now are USF only one fraction without MG for first contact.
26 Sep 2014, 10:02 AM
#342
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post26 Sep 2014, 09:52 AMJohnnyB


What does this have to do with the kubel?! You build kubel from T0:huhsign:


One of the things that make Kubel good early on is the Truck push.
Destroy buildings, push units out of cover, block vehicles and scouting.
27 Sep 2014, 16:23 PM
#343
avatar of Australian Magic

Posts: 4630 | Subs: 2

Kubel is still OP as hell, especially in 4v4.
Just had a game where Axis gyus pushed with... 6 Kubels. No way to leave base cause you get immediate red suppression. By the time you will have ZiS or at least 2 maxims (not to mention USF...), they will build Schwerer Panzer Headquarters on main points and you lose fuel/ammo points for a long time...
13 Oct 2014, 08:55 AM
#344
avatar of Australian Magic

Posts: 4630 | Subs: 2

F**k it. I quit till next balance patch or maybe switch to Axis.
I left 4v4 for 2v2. It was quite nice as soviets when compare to 4v4.
I ve got streak +8, got high in ladder and then it's started. Kubels, kubels, kubels eveywhere. One, two, three kubel in first minute standind and suppressing eny inf almost next to base. By the time they reatreat for repairs, OKWs have 2 fuels. One min later they appear again but this time with storimpio and volks and it's gg.
I'm not saying that it's impossible to repel them but it's really, really hard to do it. And as I was saying, over 1500 in ladder there is not any problem like that or they are bad microed but since you reach 1000/1500 you can see trucks push, many kubels and stormpio. It's just ridiculous. Strompio+Kubel at the openining it's almost like Dodge+Assault Engi. Imagine that flame if USF could have such combination.
13 Oct 2014, 09:55 AM
#345
avatar of Aradan

Posts: 1003

We give up allies also.
13 Oct 2014, 14:22 PM
#346
avatar of NinjaWJ

Posts: 2070

The Funny thing about Kubels is that they can suppress your troops AND THEN DRIVE BEHIND YOU WHILE YOUR UNITS ARE STILL SUPRESSED
29 Jun 2015, 03:47 AM
#347
avatar of Tatatala

Posts: 589

10 months later...

Here we go again.
29 Jun 2015, 03:54 AM
#348
avatar of Pedro_Jedi

Posts: 543

10 months later...

Here we go again.


I see a necromancer.

29 Jun 2015, 03:54 AM
#349
avatar of Tatatala

Posts: 589



I see a necromancer.




Well, it's deja vu for sure.


No point making a new thread, when all the discussion on what made it OP, has come full circle. Hopefully this will prevent the allied/axis fanbois from regurgitating old arguments (who am I kidding?).
29 Jun 2015, 04:00 AM
#350
avatar of Pedro_Jedi

Posts: 543

Well, I think it's not. My kubel skills sucks.
29 Jun 2015, 05:37 AM
#351
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
you're a necromancer harry
29 Jun 2015, 06:38 AM
#352
avatar of Goldeneale

Posts: 176

Brb trying ten Kubel start.
29 Jun 2015, 18:55 PM
#353
avatar of Barrier
Patrion 28

Posts: 146

Since someone already resurrected the thread can I just ask why the kubel now suppresses before it is set up? It just drives up, fires and you are already suppressed. Before the patch it took like a second or two before it could deal suppression.
29 Jun 2015, 18:58 PM
#354
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
Yeah I love how if you chase a kubel and its shooting at you while reversing it will suppress you. Or suppress you regardless if its been stationary for the full 3 seconds yet. Just another broken thing needing to be fixed.
29 Jun 2015, 19:12 PM
#355
avatar of Rocket

Posts: 728



It has always been a bit strange that it is a wheeled vehicle that can pivot side to side that just does not make any f*&kin sense. I'm not sure if it is the kubel that is broken or that because of the recent mg changes that it is really starting to shine. Germans can lock down one fuel with one mg and then send kubel to the open area fuel in 2v2. Especially when they have a strum standing there guarding it repairing faster than 3 squads can dps it down. Effectively they delay you from fuel far too long with it and cost you the game.

It needs a set up time or something, when it is in open ground it take very little micro to stop any push with out a clown car or m20 and they take way too long to get if you can't win the fuel quickly because of the mobile suppress machine. The wc51 is such a shit overall doctrine that no one wants to go that route either it can be a loss just picking it.
29 Jun 2015, 19:15 PM
#356
avatar of VonIvan

Posts: 2487 | Subs: 21

Kubel OP? :foreveralone:

Nope. :foreveralone:

Can be countered by the following:
  • M3
  • Spread out riflemen
  • Mines
  • Maxims
  • RE spam
  • MG bunkers
  • Blobberinos
  • at grenades
29 Jun 2015, 19:17 PM
#357
avatar of Rocket

Posts: 728

I dont see USF using smoke often enough... just the regular charge in riflemen with BARs in hand.


LOL. Why would I waste munitions smoking a kubel??? It can just reverse quicker than shit and pen all my infantry again. Smoke isn't going to do crap vs a kubel.
29 Jun 2015, 19:21 PM
#358
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
jump backJump back to quoted post29 Jun 2015, 19:17 PMRocket


LOL. Why would I waste munitions smoking a kubel??? It can just reverse quicker than shit and pen all my infantry again. Smoke isn't going to do crap vs a kubel.


it will have to reposition

have a counter in the area, either flank with multiple squads or have a light vehicle
29 Jun 2015, 19:21 PM
#359
avatar of Alexzandvar

Posts: 4951 | Subs: 1

jump backJump back to quoted post29 Jun 2015, 19:17 PMRocket


LOL. Why would I waste munitions smoking a kubel??? It can just reverse quicker than shit and pen all my infantry again. Smoke isn't going to do crap vs a kubel.


USF smoke actually slows vehicles down, so it can help you killed it.
29 Jun 2015, 19:22 PM
#360
avatar of VonIvan

Posts: 2487 | Subs: 21



USF smoke actually slows vehicles down, so it can help you killed it.

It does? :foreveralone:
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