P-47 is right way, how fix US late game.
If you want to fix us lategame you have to give them new or other tanks, not a op ability which kills tanks and the enemy can't do shit against it.
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P-47 is right way, how fix US late game.
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If you want to fix us lategame you have to give them new or other tanks, not a op ability which kills tanks and the enemy can't do shit against it.
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I was thinking about posting a thread about this too, glad I found this one. It's not that the rocket strike does too much damage for how much it costs. It's too good because it takes zero skill to use, and is just about guaranteed to hit. Every other call in strike in the game, be it artillery or aircraft, gives you a slight window of time for you to dodge. This ability is so easy to abuse because if an enemy tank is in the circle at the time it's called, it locks on and doesn't miss. That's cheesy, boring, and allows for no counter play, the same reason Guard's Button was nerfed, regardless of whether it was an overnerf or not.
It either needs to do fewer sweeps OR have a much smaller radius and keep the same number of sweeps OR greatly increase the damage and make it a single sweep "skill shot" ability much like the IL-2 (no homing at all). It's just way to easy to use for what it provides.
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How much skill does a jagdtiger take to use?
Turn on AT mode and let it 2 shot tanks through terrain
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You do not get to whine about offmaps when you've got the strongest offmaps yourself.
Close the pocket, Scavenger 105, Assault Artillery. Several Axis commanders can click a button and a third of the map gets smashed with the fist of an angry god.
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How much skill does a jagdtiger take to use?
Turn on AT mode and let it 2 shot tanks through terrain
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