Close the Pocket
14 Sep 2014, 15:19 PM
#101
4
Posts: 4301 | Subs: 2
doesn't the description still say "cut off and FRONTLINE territories"?
14 Sep 2014, 16:26 PM
#102
Posts: 1595 | Subs: 2
The issue is that this ability exists in the first place.
Really looking forward to when Relic introduces the Boeing B-29 with Atomic Bomb. At 18 CP and 280 Munitions the USF can call in a B-29 and drop an atomic bomb on the opponents base. Of course to balance it you have to dodge flak emplacements. Perfectly logical.
Really looking forward to when Relic introduces the Boeing B-29 with Atomic Bomb. At 18 CP and 280 Munitions the USF can call in a B-29 and drop an atomic bomb on the opponents base. Of course to balance it you have to dodge flak emplacements. Perfectly logical.
Posts: 267 | Subs: 8
I pointed out the cache as one possible counter measure simply because it's easy to overlook its effectiveness in this scenario. If a player does manage to execute crush the pocket perfectly, it really puts the weight of the next decision on the oposing player. Do I try to fall back outside of the pocket, or do I push forward?
This decision largely weighs on a few key factors, such as the position of your units relative to the pocket and the type of cut off strategy your enemy executed. Did he over extend? Can you push forward to take out vulnerable targets or should you concentrate on the over extended units.
That said, the mechanics might need a few more tweaks to get this decision loop right. Namely, does the player have enough time to react? Can they properly observe this strategy in advance or during execution? Is the effort required by one player consistent with the effort required by the other? We are monitoring your feedback and will act as needed.
This decision largely weighs on a few key factors, such as the position of your units relative to the pocket and the type of cut off strategy your enemy executed. Did he over extend? Can you push forward to take out vulnerable targets or should you concentrate on the over extended units.
That said, the mechanics might need a few more tweaks to get this decision loop right. Namely, does the player have enough time to react? Can they properly observe this strategy in advance or during execution? Is the effort required by one player consistent with the effort required by the other? We are monitoring your feedback and will act as needed.
31 Dec 2014, 06:57 AM
#104
Posts: 269
Well I just used this ability and it literally did jackshit. Waste of 300 munitions. I stuka'd the cutoff point and then did the ability. It had 2 barrages which all missed. 3 tanks just sat there and took nothing. All units were in cut-off territory. No units were even moved.
Don't know if the ability was patched but its literally fucking useless for all the munitions I saved up for it. I want my fucking money back.
Don't know if the ability was patched but its literally fucking useless for all the munitions I saved up for it. I want my fucking money back.
31 Dec 2014, 07:20 AM
#105
Posts: 1042
I heard it was bugged but used it anyway a few days ago... Literally flattened the whole right side of Lienne forest... whoopsies... Seemed to work fine for me.
31 Dec 2014, 07:44 AM
#106
1
Posts: 1276
Does the ability require line of sight at all?
31 Dec 2014, 08:23 AM
#107
Posts: 1024 | Subs: 1
Does the ability require line of sight at all?
No, it doesn't
31 Dec 2014, 08:26 AM
#108
Posts: 403
Had a game where the team (All sovs) put a good amount of shocks on the three CPs.
Well I decided to cut them off from the fellow territory. Then I clicked to close the pocket.
Next thing you know, All there shocks are gone, get called a bundle of sticks, and they all leave.
Why cant the Allies get a arty calling like this?
Well I decided to cut them off from the fellow territory. Then I clicked to close the pocket.
Next thing you know, All there shocks are gone, get called a bundle of sticks, and they all leave.
Why cant the Allies get a arty calling like this?
31 Dec 2014, 09:32 AM
#109
Posts: 4630 | Subs: 2
Why cant the Allies get a arty calling like this?
B-4 precision strike on retreat point
31 Dec 2014, 10:13 AM
#110
Posts: 1042
Why cant the Allies get a arty calling like this?
Especially given the Soviet reputation for absolutely fearsome artillery...
8 Dec 2016, 04:24 AM
#111
Posts: 851 | Subs: 1
I pointed out the cache as one possible counter measure simply because it's easy to overlook its effectiveness in this scenario. If a player does manage to execute crush the pocket perfectly, it really puts the weight of the next decision on the oposing player. Do I try to fall back outside of the pocket, or do I push forward?
This decision largely weighs on a few key factors, such as the position of your units relative to the pocket and the type of cut off strategy your enemy executed. Did he over extend? Can you push forward to take out vulnerable targets or should you concentrate on the over extended units.
That said, the mechanics might need a few more tweaks to get this decision loop right. Namely, does the player have enough time to react? Can they properly observe this strategy in advance or during execution? Is the effort required by one player consistent with the effort required by the other? We are monitoring your feedback and will act as needed.
Come back dude, we miss you
Then I clicked to close the pocket, get called a bundle of sticks, and they all leave.
Why cant the Allies get a arty calling like this?
Hahahah, had a good laugh, thanks!
Allies have the bombing run
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