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russian armor

Stormtroopers

9 Sep 2014, 18:59 PM
#1
avatar of austerlitz

Posts: 1705

Ok so tested this unit.340 mp,very importantly 33 reinforce cost.4 members with kar98s at the beginning with an upgrade package of 75 munitions which gives 1 shreck and a tank awareness .Or 4 stg44s for 100 munitions.2 cp and comes out of buildings.I think coming out of buildings is too much for how good this unit felt with the stg 44s.It has a bundle grenade.

I just have to say i really like the look of this unit,cutting out the come out from building this is what panzergrenadiers should have been probably.Still looking for exact stats,anyone?
9 Sep 2014, 19:02 PM
#2
avatar of Porygon

Posts: 2779

Then why not getting PG?

So disappointed.
9 Sep 2014, 19:10 PM
#3
avatar of The Soldier

Posts: 218

This is how Fallschirmjagers should have been implemented - you have to upgrade for the most powerful weapons.

Coming out of a building alone isn't that powerful, but the weapons they come armed with is. Kar98Ks are absolutely fine, and they're still capable of causing lots of harm if played corectly.

I find them pretty balanced on paper, to be honest. Although that might be changed once I face them, who knows.
9 Sep 2014, 19:26 PM
#4
avatar of Mr. Someguy

Posts: 4928

Unless it's like CoH1's Stormtroopers vs Assault Grenadiers where the ST StG blows Panzergrenadiers out of the water, they seem pretty underwhelming.
9 Sep 2014, 19:36 PM
#5
avatar of MoerserKarL
Donator 22

Posts: 1108

Ok so tested this unit.340 mp,very importantly 33 reinforce cost.4 members with kar98s at the beginning with an upgrade package of 75 munitions which gives 1 shreck and a tank awareness .Or 4 stg44s for 100 munitions.2 cp and comes out of buildings.I think coming out of buildings is too much for how good this unit felt with the stg 44s.It has a bundle grenade.

I just have to say i really like the look of this unit,cutting out the come out from building this is what panzergrenadiers should have been probably.Still looking for exact stats,anyone?


no satchel charge? or smoke grenades?
9 Sep 2014, 20:06 PM
#6
avatar of austerlitz

Posts: 1705



no satchel charge? or smoke grenades?


They have bundle grenade,sprint for 10 muni,a combat activeness button which slows them down and increases dmg taken but does more dmg and accuracy for some muni and they also camoflage while in cover.Unit is very versatile and reinforce is 33.But they are a bit tricky to use with stg 44s,u must get the range right.They also have huge cooldown,so u won't get 2 quickly.
9 Sep 2014, 20:12 PM
#7
avatar of TheEvilAdventurer

Posts: 188

I see them as:
default = grens
sg44 = shocks
9 Sep 2014, 20:16 PM
#8
avatar of Greeb

Posts: 971

Too many elite infantry coming out from buildings.

Relic is starting to screw infantry gameplay seeing that they finished fucking tank play removing side armor and making only viable superheavy call-in tanks.
9 Sep 2014, 20:42 PM
#9
avatar of Muad'Dib

Posts: 368

jump backJump back to quoted post9 Sep 2014, 20:16 PMGreeb
Too many elite infantry coming from buildings.


This. It's getting ridiculous.
9 Sep 2014, 22:17 PM
#10
avatar of Mr. Someguy

Posts: 4928

Unless it's like CoH1's Stormtroopers vs Assault Grenadiers where the ST StG blows Panzergrenadiers out of the water, they seem pretty underwhelming.

Actually now that I looked at the stats, if it's anything like the new PG / SP StG profiles, they suck hardcore. The Obersoldaten IR StG is untouched though, at least.


jump backJump back to quoted post9 Sep 2014, 20:16 PMGreeb
Relic is starting to screw infantry gameplay seeing that they finished fucking tank play removing side armor and making only viable superheavy call-in tanks.

You don't know what you're talking about. Side armour never existed in CoH.
9 Sep 2014, 22:21 PM
#11
avatar of Greeb

Posts: 971

You don't know what you're talking about. Side armour never existed in CoH.

It existed in CoH1. If not, my life has been a lie till today.

Even so, call-ins being the only viable armor in the game is still a valid point.
9 Sep 2014, 22:29 PM
#12
avatar of Strummingbird
Honorary Member Badge

Posts: 952 | Subs: 1

jump backJump back to quoted post9 Sep 2014, 22:21 PMGreeb

It existed in CoH1. If not, my life has been a lie till today.


Sorry to say, but your life has been a lie till today.
9 Sep 2014, 22:45 PM
#13
avatar of Greeb

Posts: 971



Sorry to say, but your life has been a lie till today.


I need to have a proper talk with my parents then. :(
9 Sep 2014, 23:39 PM
#14
avatar of Orkfaeller

Posts: 99

Okey, hope its not totally off topic but

Whats the deal with spawning from buildings?
I can understand why partisans would do so but fallschirmäger and stormtroopers?
Is there some historical reason why they would do so?

Also, do they get their own models or recycled ones?
9 Sep 2014, 23:55 PM
#15
avatar of Greeb

Posts: 971

Okey, hope its not totally off topic but

Whats the deal with spawning from buildings?
I can understand why partisans would do so but fallschirmäger and stormtroopers?
Is there some historical reason why they would do so?

Also, do they get their own models or recycled ones?


I don't understand why fallschirmager doesn't just spawn like paratroopers.
9 Sep 2014, 23:58 PM
#16
avatar of Cabreza

Posts: 656

It would be cool if the regular Fallschim call-in would para-drop them in like the strafe does.
10 Sep 2014, 00:04 AM
#17
avatar of Mr. Someguy

Posts: 4928

The in-game logic is that they're infiltration units, moving in unseen until they're prepared to go active.
10 Sep 2014, 00:10 AM
#18
avatar of Greeb

Posts: 971

The in-game logic is that they're infiltration units, moving in unseen until they're prepared to go active.


Giving one unit like that to each faction only makes players to start despising urban maps.

10 Sep 2014, 00:12 AM
#19
avatar of Orkfaeller

Posts: 99

It would be cool if the regular Fallschim call-in would para-drop them in like the strafe does.

I think fallschirmjäger didnt really fallschirm all that much since the germans had lost the sky.
10 Sep 2014, 00:14 AM
#20
avatar of Greeb

Posts: 971

Rename them to Buildingjäger then.
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