Login

russian armor

Jackson a discussion and compariosn

27 Aug 2014, 09:24 AM
#101
avatar of turbosqel

Posts: 67

Problem is in lategame , german tanks are hard to finish off because high HP and armor + crits. You can advance , do damage , pull back when half HP and fix or follow enemy tank and finish it off on medium risk.

M36 cant follow , must retreat after first shot and its easy to finish off , mostly because armor and pathfinder.

IMO it deserve penetration buff to scare enemy tanks , some HP or armor increase but also more fuel.

In late game KT still oneshot sqads , JT can oneshot vehicles (like priest) , Stuka rape blobs ... and usf dont have serious stuff at all.
27 Aug 2014, 10:56 AM
#102
avatar of JohnnyB

Posts: 2396 | Subs: 1

Problem is in lategame , german tanks are hard to finish off because high HP and armor + crits. You can advance , do damage , pull back when half HP and fix or follow enemy tank and finish it off on medium risk.

M36 cant follow , must retreat after first shot and its easy to finish off , mostly because armor and pathfinder.

IMO it deserve penetration buff to scare enemy tanks , some HP or armor increase but also more fuel.

In late game KT still oneshot sqads , JT can oneshot vehicles (like priest) , Stuka rape blobs ... and usf dont have serious stuff at all.


Well, you have normal fuel income and ability to build caches. I think these are "serious stuff".
27 Aug 2014, 11:01 AM
#103
avatar of Jorad

Posts: 209

Building fuel caches and normal fuel income. That is a game changer when KT rolls out no doubt. Captain there is a King Tiger approaching don't worry soldier we are building two fuel caches that will stop it no doubt. :bananadance:
28 Aug 2014, 18:06 PM
#104
avatar of NEVEC

Posts: 708 | Subs: 1

Problem is in lategame , german tanks are hard to finish off because high HP and armor + crits. You can advance , do damage , pull back when half HP and fix or follow enemy tank and finish it off on medium risk.

M36 cant follow , must retreat after first shot and its easy to finish off , mostly because armor and pathfinder.

IMO it deserve penetration buff to scare enemy tanks , some HP or armor increase but also more fuel.

In late game KT still oneshot sqads , JT can oneshot vehicles (like priest) , Stuka rape blobs ... and usf dont have serious stuff at all.


Totally agree.
28 Aug 2014, 18:21 PM
#105
avatar of ChucK_Norris

Posts: 12

Problem is in lategame , german tanks are hard to finish off because high HP and armor + crits. You can advance , do damage , pull back when half HP and fix or follow enemy tank and finish it off on medium risk.

M36 cant follow , must retreat after first shot and its easy to finish off , mostly because armor and pathfinder.

IMO it deserve penetration buff to scare enemy tanks , some HP or armor increase but also more fuel.

In late game KT still oneshot sqads , JT can oneshot vehicles (like priest) , Stuka rape blobs ... and usf dont have serious stuff at all.


+1, KT and JT needs some nerfs or Jackson some Buffs

PS: Remove that JT ability to shoot through everything...
29 Aug 2014, 06:09 AM
#106
avatar of butterfingers158

Posts: 239

jump backJump back to quoted post27 Aug 2014, 10:56 AMJohnnyB


Well, you have normal fuel income and ability to build caches. I think these are "serious stuff".


Because Soviets and Wehrmacht don't have any late game units right?
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

417 users are online: 417 guests
0 post in the last 24h
5 posts in the last week
17 posts in the last month
Registered members: 49669
Welcome our newest member, 99oknow1
Most online: 2043 users on 29 Oct 2023, 01:04 AM