Just how much of a refund do you get anyway?
Dodge WC51
Purchase: 240, 20
Withdraw: 217, 17
Efficiency: 90%, 85%
M3 Halftrack
Purchase: 240, 35
Withdraw: 202, 26
Efficiency: 84%, 75%
Ambulance
Purchase: 250, 10
Withdraw: 187, 7
Efficiency: 75%, 70%
M20 Utility Car
Purchase: 340, 20
Withdraw: 255, 15
Efficiency: 75%, 75%
M15A1 AA Half-track
Purchase: 350, 60
Withdraw: 262, 45
Efficiency: 75%, 75%
M5A1 Suart
Purchase: 240, 70
Withdraw: 180, 52
Efficiency: 75%, 75%
M4A3 Sherman
Purchase: 340, 110
Withdraw: 255, 82
Efficiency: 75%, 75%
M36 Jackson Tank Destroyer
Purchase: 350, 125
Withdraw: 262, 93
Efficiency: 75%, 74%
M8A1 Scott Howitzer Motor Carriage
Purchase: 260, 75
Withdraw: 195, 56
Efficiency: 75%, 74%
Moral of the story is refund your dodges.
Withdraw and Refit
19 Aug 2014, 05:12 AM
#1
15
Posts: 1970 | Subs: 5
19 Aug 2014, 05:48 AM
#2
Posts: 91
Thanks for this. Good thread.
This ability makes Mechanized one of the most versatile doctrines in the game. You can theoretically build Jacksons to down some armor, refund them, and then back-tech.
Or get early map control with the jeeps, then presto, you have fuel for T1-T2.
I used to think rather lowly of this doctrine, but this ability is insanely good as long as you can keep your vehicles alive long enough to get refunded.
This ability makes Mechanized one of the most versatile doctrines in the game. You can theoretically build Jacksons to down some armor, refund them, and then back-tech.
Or get early map control with the jeeps, then presto, you have fuel for T1-T2.
I used to think rather lowly of this doctrine, but this ability is insanely good as long as you can keep your vehicles alive long enough to get refunded.
19 Aug 2014, 14:41 PM
#3
Posts: 120
Hi Romeo, thnx for making this. Good work!
19 Aug 2014, 14:51 PM
#4
Posts: 85
I sometimes made a couple of dodges, then go for captain first. Then withdraw whilst the captain is being made so you have fuel to supervise a stuart as soon as the captain comes in.
I think withdraw and refit is the strongest part of this doctrine. It means you don't have to build 4 riflemen and suffer from upkeep costs later, you can replace 1 or 2 squads with essentially free dodges.
I think withdraw and refit is the strongest part of this doctrine. It means you don't have to build 4 riflemen and suffer from upkeep costs later, you can replace 1 or 2 squads with essentially free dodges.
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