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russian armor

Please give the Flak HT some love

17 Aug 2014, 02:22 AM
#41
avatar of Greeb

Posts: 971

jump backJump back to quoted post16 Aug 2014, 22:38 PMVonIvan
Best way to fix the Flak HT: Give it smoke at Vet 0, like how the puma doesn't need vet to use it.


I hope you're jocking. :huh:
17 Aug 2014, 02:35 AM
#42
avatar of VonIvan

Posts: 2487 | Subs: 21

jump backJump back to quoted post17 Aug 2014, 02:22 AMGreeb


I hope you're jocking. :huh:

I'm a troll, I'm always joking.
But uh, I don't want the Flak HT to get overbuffed and become OP, so the little things help. Start slow, then see what else needs to be changed. :D
17 Aug 2014, 02:41 AM
#43
avatar of What Doth Life?!
Patrion 27

Posts: 1664

Despite my grief for the OP I do think the OKW HT could use a bit of a health and/or armour buff.
17 Aug 2014, 08:40 AM
#44
avatar of Cabreza

Posts: 656

The OKW HT is actually pretty durable for a HT. It has the same health as the American HT and actually 1 more frontal armor than the American HT has rear armor. A little extra armor might help but the real killer is the tear down time. If that was reduced a bit then I think the OKW HT would be in a good spot survivability wise.
17 Aug 2014, 09:58 AM
#45
avatar of Highfiveeeee

Posts: 1740

Honestly people are arguing because of that video?
It is by far the worst gameplay I have seen in a while.
Next time I will drive an IS-2 with his ass infront of 3 Pak43.
'Buff it, buff it!'
17 Aug 2014, 10:32 AM
#46
avatar of spajn
Donator 11

Posts: 927

packup time needs to go.
17 Aug 2014, 11:07 AM
#48
avatar of Arkaine

Posts: 18



USF HT is in every way better, OKW HT is a toaster compared to USF HT.



I agree the USF HT is better in every way. But my point was that the OKW HT isn't bad, its quite good in my opinion, but it is outclassed by the USF HT. Now, there's two ways to go about it. Either buff the OKW HT and we get roaming terminator machines that are likely to dominate early game, or we can adjust the USF HT down a bit so that they are on a more similar level.

Main reason that I don't like the USF HT is that I've seen it shoot at and kill a Puma in one burst (Expert AI, don't know if that has any bearing). OKW HT is great versus infantry but is totally impotent against anything armored, the USF HT is good at both, no setup time, great mobility, survives three hits.

Like I said in my first post, the OKW HT is fine, the USF HT isn't.
17 Aug 2014, 11:34 AM
#49
avatar of Brachiaraidos

Posts: 627

Serious, that video was a joke.

Drive rear armour towards 2 M1's, two BAR and a Thimpson at point blank. Begin setting up. Force off LT squad as all the supporting fire opens up and die. Hurradurr?
17 Aug 2014, 11:41 AM
#50
avatar of korgoth

Posts: 170

While I agree the FlaK HT is underperforming that video was terrible, if they buff it up they should add a cost the vet1 smoke though.
17 Aug 2014, 12:09 PM
#51
avatar of HFSzsoci

Posts: 119

This video is joke, yes, worst use ever, yes, BUT the Flak HT need better survivability, before reach vet1 smoke, the pack up time is huge pain/nullified micro, and no brainer... This is not a MG, this is a 55 fuel priced vehicle, who now cant escape vs a simply AT gun what start shoot from fog of war, or charging AT inf. I think vet0 smoke need this unit better, than puma/or pack up time must go... Another problem, is the ballistic weapon type, vs open ground, where terrain have a bit elevation, simply dont hit nothing, but the ground. This need change, again.
17 Aug 2014, 13:21 PM
#52
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9


U are beginner, right?
U used it shittly.


If you had read post #5, there would have been no need to have written what you did. An apology to the OP might not go amiss.
17 Aug 2014, 14:10 PM
#53
avatar of JohnThomas

Posts: 19

Classic balance thread, people who are bad at the game insulting each other and the OP. Should need to be top 100 before commenting game on game balance.

The OKW flak HT under performs and the US AA HT over performs.
17 Aug 2014, 15:09 PM
#54
avatar of Kallipolan

Posts: 196

IMO, the only thing that needs to be fixed about the Flak HT is the way it constantly shoots into terrain/the ground.
17 Aug 2014, 15:28 PM
#55
avatar of Endeav

Posts: 170

Obviously the video wasn't intended to show exactly how poor of a unit the flak ht is, of course it was poorly used (though I reckon my opponent clicked the lieutenant squad and the flak did the driftin' over several meters before setup thing), but the point is, there is absolutely no reason or 'balance' to have the thing die that quickly to small arms fire. The range in this case bumped up the penetration by 20% (bar has 1.2/1.1/1.0 penetration) but given its target size, accuracy was irrelevant. This thing is too squishy, it should NOT die to small arms fire like that.
17 Aug 2014, 17:15 PM
#56
avatar of slother

Posts: 145

Removing collision on shoots would help flak HT alot, its really annoying when flak HT waste it whole round just to hit ground or tiny bush, and if u add setup/desetup time it gets even worst.
17 Aug 2014, 18:46 PM
#57
avatar of wooof

Posts: 950 | Subs: 1

jump backJump back to quoted post17 Aug 2014, 08:40 AMCabreza
The OKW HT is actually pretty durable for a HT. It has the same health as the American HT and actually 1 more frontal armor than the American HT has rear armor.


how does having front armor almost equal to the US ht rear armor make it durable? the only hts its actually more durable than are the mortar hts. the 251 and infrared ht have the same durability but the infrared obviously isnt a combat unit and the 251 isnt either at this point.

both the US and soviet hts are much more resistant to small arms.
17 Aug 2014, 18:49 PM
#58
avatar of Lucas Troy

Posts: 508

Serious, that video was a joke.

Drive rear armour towards 2 M1's, two BAR and a Thimpson at point blank. Begin setting up. Force off LT squad as all the supporting fire opens up and die. Hurradurr?


That was a terrible use of it, but for 55 fuel, even the rear armor should do a little better against small arms fire.

edit - it's hard to judge what the issue with the FHT really is, as it hits the ground so often. If that were adjusted it'd be a totally different unit.


17 Aug 2014, 18:51 PM
#59
avatar of FappingFrog

Posts: 135

Video is how not to use it, but the flak half track always hit other things on the map, that makes it useless, not to mention its set up time stupidly long so that most could run away from it, those that think the flak half track is fine where it is, is just silly
18 Aug 2014, 00:10 AM
#60
avatar of Cabreza

Posts: 656

jump backJump back to quoted post17 Aug 2014, 18:46 PMwooof


how does having front armor almost equal to the US ht rear armor make it durable? the only hts its actually more durable than are the mortar hts. the 251 and infrared ht have the same durability but the infrared obviously isnt a combat unit and the 251 isnt either at this point.

both the US and soviet hts are much more resistant to small arms.


The reason I compare the front armor of the OKW HT to the rear armor of the American HT is because the American HT will usually have it's rear armor facing the opponent due to the way the gun works. So typically the OKW HT is going to have 1 more armor than the American HT when taking small arms fire.

The point I was making was that it has similar durability to the American HT. The difference between the two isn't their ability to mitigate damage but the American HT's ability to run away from it.
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