Login

russian armor

German Tanks cost increase

  • This thread is locked
PAGES (3)down
25 Jul 2014, 19:23 PM
#22
avatar of Rocket

Posts: 728



Another german hero. Gruß Kamerad!




You misunderstand me I was agreeing with your statement and laughing at it because it was funny.

MERICA!
25 Jul 2014, 19:28 PM
#23
avatar of FrikadelleXXL

Posts: 390

Permanently Banned
jump backJump back to quoted post25 Jul 2014, 19:23 PMRocket




You misunderstand me I was agreeing with your statement and laughing at it because it was funny.


Sorry m8 it's hard to differ in this forum :)
25 Jul 2014, 19:30 PM
#24
avatar of RandomName

Posts: 431

Vaz
25 Jul 2014, 19:31 PM
#25
avatar of Vaz

Posts: 1158

These ninja changes were a bit strange, they made OKW p4 cheaper than t34. I hear they are crap though. I've seen them in game a few times, but not much.
25 Jul 2014, 19:35 PM
#26
avatar of Rocket

Posts: 728

jump backJump back to quoted post25 Jul 2014, 19:31 PMVaz
These ninja changes were a bit strange, they made OKW p4 cheaper than t34. I hear they are crap though. I've seen them in game a few times, but not much.


All axis tanks are crap mostly due to their drivers. Also citing axis fan boys from the relic balance feedback post "any unit that comes out with vetrancy is broken" therefore OKW p4 should be removed or cost 500 fuel
25 Jul 2014, 19:36 PM
#27
avatar of FrikadelleXXL

Posts: 390

Permanently Banned
jump backJump back to quoted post25 Jul 2014, 19:35 PMRocket


All axis tanks are crap mostly due to their drivers. Also citing axis fan boys from the relic balance feedback post "any unit that comes out with vetrancy is broken" therefore OKW p4 should be removed or cost 500 fuel


This +11111
25 Jul 2014, 19:37 PM
#28
avatar of RandomName

Posts: 431



This +11111


GG WP

/thread

25 Jul 2014, 19:40 PM
#29
avatar of gokkel

Posts: 542

jump backJump back to quoted post25 Jul 2014, 19:35 PMRocket


All axis tanks are crap mostly due to their drivers. Also citing axis fan boys from the relic balance feedback post "any unit that comes out with vetrancy is broken" therefore OKW p4 should be removed or cost 500 fuel


This post seems awkwardly fitting to that avatar.
25 Jul 2014, 20:31 PM
#34
avatar of Steiner500

Posts: 183

Good Changes ;-)
25 Jul 2014, 20:36 PM
#35
avatar of DarthBong420

Posts: 381

fucking bullshit. kat stays and so does maxim.
25 Jul 2014, 20:42 PM
#36
avatar of Mr. Someguy

Posts: 4928

I doubt it was reverting accidental changes, because the reload buff on the M15 wasn't reverted according to those notes.
25 Jul 2014, 20:47 PM
#37
avatar of Zupadupadude

Posts: 618

Seems like frikadelle is Vetlolcake's long lost brother or some shit.
25 Jul 2014, 20:50 PM
#38
avatar of RandomName

Posts: 431

Seems like frikadelle is Vetlolcake's long lost brother or some shit.


They are probaly the same person.

Ontopic: Seems like Relic thought the M15 reload buff would fit more in the game than a cheaper german tank.
25 Jul 2014, 21:04 PM
#39
avatar of Mr. Someguy

Posts: 4928

Buffs are Green, Nerfs are Purple, Strikeout is what the patch notes claim were reverted.


Jagdtiger 800/290 --> 800/250

Command Panther 560/200 --> 640/170

OKW Ostwind 280/100 --> 340/85

OKW PIV 720/210 --> 720/180


OKW Flak HT 270/45 --> 270/55

M1 mortar scatter angle/max/ratio 12/14/0.175 --> 8/8/0.1

120mm mortar damage 120 --> 100

Ostheer howitzer counterbarrage rounds from 5 to 6

Ostheer mortar: counterbarrage cooldown from 90s to 30s

M10 rotation from 3.0 to 3.8, acceleration from 2.1 to 3.2


Priest - slightly slower aim (0.125 --> 0.5)

Volks - Base manpower cost from 48 to 47 (240 --> 235 squad cost, 24 --> 23mp reinforce)

OKW support gun vet5 barrage rounds from 4 to 8 (you'll see this so often!)


Sturmoffizier reload bonus from 0.4 to 0.87

Added Hulldown and Panzer Smoke to many captured OKW/US vehicles

Jaeger Light Infantry armor from 1.5 to 1

OKW Flak HT setup time: from 2 to 3. Goes back to 2 at vet2.

JagdTiger 128mm supporting fire ability can now be interrupted before it finishes

Luchs vet1 stealth ability speed modifier from 0.2 to 0.5

Jagdtiger vet1 stealth ability speed modifier from 0.2 to 0.5

M15 -- Reload frequency from 4 to 8


Raketenwerfer crew received accuracy from 0.7 to 0.85

Blendkorper smoke grenade damage multiplier against garrisons from 0.75 to 1
(List by of Cruzz)


They weren't just reverting ninja changes like others said, unless they ninja-reverted the rest of it, there's a lot more here.
25 Jul 2014, 21:08 PM
#40
avatar of RandomName

Posts: 431

So this is really a nerf. Okay. Then please read my first post about this:

"I just read the changelog of todays patch.

Jagdtiger is more expensive. Ok. It's still good and I don't think it killed it.

Command Panther fuel increase. Nobody was complaining about it ( at least I haven't read anything like this). I would like to hear the reason. I know its now less mp, but fuel > mp.

Ostwind cost increase. I can't understand this one. It was just fine. Not OP, not UP. Actually nobody was talking about Ostwind.

P4 Ausführung J. cost increase. LOL. This is silly. I mean, these tanks are not really good and people were discussing about a small buff and what does Relic? Cost increase. I mean, nerfing an useless unit?

Working as intended."
PAGES (3)down
2 users are browsing this thread: 2 guests

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

962 users are online: 962 guests
0 post in the last 24h
8 posts in the last week
37 posts in the last month
Registered members: 49104
Welcome our newest member, zhcnwps
Most online: 2043 users on 29 Oct 2023, 01:04 AM