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Mechanized Company Artillery

24 Jul 2014, 15:29 PM
#21
avatar of SlaYoU

Posts: 400



There is a huge difference.

OKW scavenger arty actually wins the game in 1 click vs USF. Literally, it wins the game via annihilation. The clumped USF base will fall to the self-repeating arty.

Tell me how that is in any way the same as USF arty that doesn't even kill 1 building per use?


Yeah, i probably jumped on you a bit too early. Nevermind what i said, still i think the easy one click truck nuke should be gone, as i also admitted the scavenger doctrine artillery is ridiculously OP right now, and needs to be looked by the balance team.

Punishing a forward medi truck is a huge hit to the Oberkommando player, especially if it comes at no cost (or risk), or a very low one. If trucks could be called in when needed, it would be okay, but the 3 minutes timer is everything.

Being able to "spread" the base is a feature for the OKW, but if as you suggest, blatant OPness of some abilities push the players to just settle for the starting area, then something is flawed. A whole faction design, or counters are too strong. As i said in the Scavenger artillery topic, i'm all in for a targeted "artillery resistance" that would apply only to USF and Oberkommando base structures. Would probably solve most of the issues. USF can't decide their base setup and positionning, and OKW somehow rely on this mobility to be able to compete with the other factions, that sounds fair to not punish everyone with one win buttons, don't you think ?
24 Jul 2014, 15:43 PM
#22
avatar of coh2player

Posts: 1571

edit: wrong thread
24 Jul 2014, 17:26 PM
#23
avatar of Omega_Warrior

Posts: 2561

jump backJump back to quoted post24 Jul 2014, 15:29 PMSlaYoU


Yeah, i probably jumped on you a bit too early.
That's okay. It takes a real man to admit they made a mistake.
From my experience the artillery strike doesn't take town the HQs in one move. Since the nerf it usually leaves them at around 30%. Leaving them extremely vulnerable, but still needing something else to finish it off.
24 Jul 2014, 17:45 PM
#24
avatar of theblitz6794

Posts: 395

"Let's just nerf the USA into nerfbliviion. 90% Axis isn't sufficient!"

-this thread

Yeah its broken but so is the OKW
24 Jul 2014, 17:49 PM
#25
avatar of braciszek

Posts: 2053

"Let's just nerf the USA into nerfbliviion. 90% Axis isn't sufficient!"

-this thread

Yeah its broken but so is the OKW


Thats a terrible and unsupported whim.

We are talking balance here. The barrage costs 180. Making it cost 240 muni isnt making it super crap. -_-
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