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blitz1337 OKW balance thread

22 Jul 2014, 10:17 AM
#1
avatar of blitz1337

Posts: 184

No But Seriously.

I have played now over a 100 games with OKW in 1v1. Here is my thoughts.

The game starts out as an upward battle. Sturmpios are great in some situations are the main DPS at the start. But its not long untill you start getting overwhelmed by rifles or scripts.

You can try and go the volks route, but they just do not cut it. The grenades are great, but you must first use 200 mp and 40 fuel to unlock them, and 30 munitions is a hefty price considering the resources the OKW get. Also if you use grenades you are left with no munitions for shreks or mines and will get torn apart by vehicles of any kind.

Kubelwagon. Yeah its great at the start, you lose capping power, you spend alot of time microing and 90% of games it will die within 5 mins due to an M3, M10, at nade or jst small arms fire.

Sturmpio's, making more than 2 is just a huge manpower drain, they take forever to build and reinforce too.

Callin's are your best friend really, access to real MG's and decent infantry. Making OKW abit like Soviets in that they are commander reliant.

Anyway the main trouble i have is the fact you have to choose between AI or AT. If there are rifles everywhere all armed with LMG's or Shocks running around chewing you up. Your choices to counter them all cost fuel.

1.)Tech to T3 and get Stuka or Flak.

2.)Tech to T4 and get Obers or Sturmtiger.

This leaves you with only 2 AT options early on, Shreks and Raktenwerfers. Neither of these are reliable AT. (Arguments incoming.....) No but seriously, the raktenwerfer unless garrisoned is killed soo easily. (also dies in houses pretty easy too) Shrek volks, well it's 90 Munitions that translates into 135 due to 66% income. For 1 Shrek!

So if you decide to go AI you leave yourself vunerable to Armour.

You could choose to go AT instead.

1.)Grab yourself an early couple of Pumas.

2.)Skip tech and jst get a couple of jagdpanzers.

3.)Or save the whole game to get a panther.

All of these options leave you totally vunerable to Infantry.

I find myself holding out the whole game to get a KingTiger every game because i want something that has AI and AT. Just like a Sherman, T34 85 or Tiger.

This is my opinion on the problems OKW have at the moment. And the Ladders don't lie.
22 Jul 2014, 10:35 AM
#2
avatar of VetLolcake

Posts: 342

Permanently Banned
I have tried this. Flak truck works against some lesser players. The problem is US AA truck gives too huge early advantage and comes out almost same time as OKW one.

I always go for puma, anything else is suicide. The problem is Better players will scout for early puma andas such will be able to creep up.

And i fully agree, OKW is all about surviving to you purchase the severely under performing Panther. Then its all about micro and some luck to overcome mass shermans or T-34 85 call in. Against better players it doesnt cut it. And OKW infantry is easily pushed off the map in early game vs US infantry and extremely susceptible to Zis, Maxim then tech into T-34 76

Jagdpanzer is shocking. And mis-countered US blobs spell doom for any loose squads capping US infantry simply melts away MG34/42 HEAD ON even with support.
22 Jul 2014, 10:40 AM
#3
avatar of blitz1337

Posts: 184

I actually agree with you.
22 Jul 2014, 10:54 AM
#4
avatar of VetLolcake

Posts: 342

Permanently Banned
I actually agree with you.


Thanks. Hard to come by neutral players on here.

They even called Dane a biased player.
22 Jul 2014, 10:58 AM
#5
avatar of blitz1337

Posts: 184

People enjoy the easy wins at the moment.

I'm currently 57 wins to 50 losses, yet i'm rank 47..........

Im sure if i switched to play USA for a while the win loss ratio would be alot better.
22 Jul 2014, 11:04 AM
#6
avatar of Brichals

Posts: 85


Im sure if i switched to play USA for a while the win loss ratio would be alot better.


It's worth doing just to see the matchup from the other side.

In other news, maxim spam is still rife and Jagdpanzer sucks (insert random primate) (insert random genitalia)s.
22 Jul 2014, 11:18 AM
#10
avatar of Cruzz

Posts: 1221 | Subs: 41

This is actually a thread for people to make sense of the OKW balance


Yes, this is exactly what the topic made me expect
22 Jul 2014, 11:25 AM
#11
avatar of blitz1337

Posts: 184

jump backJump back to quoted post22 Jul 2014, 11:18 AMCruzz


Yes, this is exactly what the topic made me expect


Well, people have been giving him Sh!t and making out that the game is totally balanced when it really isn't. Not in OKW 1v1 matchups that's for sure.
22 Jul 2014, 11:26 AM
#12
avatar of rezzzzen

Posts: 76

vetlolcake PLEASE can you post your playercard, to help you out there is a link:

http://www.companyofheroes.com/en_au/player-search#3-4-1-1


22 Jul 2014, 11:30 AM
#13
22 Jul 2014, 11:34 AM
#15
avatar of Stonethecrow01

Posts: 379

I feel that OKW is an unbalanced faction. Not in the sense that it is over or underpowered, but its strengths at various stages of the game fluctuate massively and losing a single unit (depending on its type) can be devastating.

I'd like to see some leveling out of the units, tiers, and resource economy to make it a bit more streamlined. I'd also really like to see that Flak HQ Truck toned down a lot.
22 Jul 2014, 11:39 AM
#19
avatar of blitz1337

Posts: 184

I feel that OKW is an unbalanced faction. Not in the sense that it is over or underpowered, but its strengths at various stages of the game fluctuate massively and losing a single unit (depending on its type) can be devastating.

I'd like to see some leveling out of the units, tiers, and resource economy to make it a bit more streamlined. I'd also really like to see that Flak HQ Truck toned down a lot.


That kind of sums it up pretty well. I know they are supposed to be a "specialist faction" but it would be nice if they had a few units that were abit more rounded.
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