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Seine river docks - Sottevast - Mashup

15 Jul 2014, 18:54 PM
#1
avatar of IronMedic

Posts: 318

I've working on map for some time now and i fell like showing of what i have so far it's a mashup between Seine river docks and Sottevast(vcoh campaign mission 7), but there is still a lot left to do before i upload it to the workshop and i fell like i could use some input.


Temporary loading background.


Temporary Minimap.


Close to the east Mu-point.


Close to the east Mu-point.


Close to the east Fu-point.


From an other angel looking towards the east Fu-point.


South of the west Mu-point.


The territory point south of the west Mu-point.


From an other angel.



As mentioned before there is still a lot left to do before i fell i can release it.
15 Jul 2014, 22:19 PM
#2
avatar of Srinidhalaya

Posts: 357

The resource points in middle of the channel, are off to one side, on the edge. Is this for screenshots or intended?

Is that the full amount of buildings you plan to have, or more coming later?

Any kind of details you plan to add? Sandbags, trench's, foxholes...ect?

I see it is snowing, will this be a winter map with blizzards? Do you plan on trying different variations of weather, or have something specific in mind?

I love the way its put together, the bridges, pillars, and railing is pro! Great job so far.
26 Jul 2014, 09:26 AM
#3
avatar of IronMedic

Posts: 318

It's a temporary solution on a impasse issue due to the vp model, had to rework it slightly.
I will add a few more building, and a couple of large factory/harbor related ruins.

I'm going to add more rail-yard/harbor/factory details and defiantly some sandbags and trenches were they would fit.

time of year is late autumn/early winter, in other words that awkward time of year when the first blizzard surprises both sides, considering a rostov styled blizzard.
26 Jul 2014, 12:31 PM
#4
avatar of Srinidhalaya

Posts: 357

What did you do to correct the impass?

Sounds really good, looking forward to seeing the end result. :)
12 Aug 2014, 22:04 PM
#5
avatar of IronMedic

Posts: 318

I reshaped the terrain under the center bridge giving tanks more space to maneuver smoothly,
added more pictures (ingame at medium quality).
Changed atmosphere settings to a Infernal night with light snow fall.
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